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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e mid encounter fatigue
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<blockquote data-quote="deathdonut" data-source="post: 4197756" data-attributes="member: 62072"><p>I think this may be a problem specific to the massive-hp solo fights like the dragon.</p><p></p><p>I definately ran into it, but I think it was a result of the dragon being too fat and the refreshing encounter abilities not being "event changing".</p><p></p><p>If the fear ability had been refresh <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> or the dragon had had some knockback/prone abilities built into it the combat would have been a bit more dynamic. As it was, the symptoms were exactly what you describe. </p><p></p><p>The "mid-point twist" method is definately a good way to shake things up, but it's still largely a one-shot injection. Granted, that may be enough.</p><p></p><p>I'll probably pay a bit more attention to this problem in future solo-boss style fights and make sure there's some controller-style effects that refresh or a more dynamic environment. An on-going skill challenge is another method to use as long as it doesn't get too repetative.</p><p></p><p>Good observation!</p></blockquote><p></p>
[QUOTE="deathdonut, post: 4197756, member: 62072"] I think this may be a problem specific to the massive-hp solo fights like the dragon. I definately ran into it, but I think it was a result of the dragon being too fat and the refreshing encounter abilities not being "event changing". If the fear ability had been refresh :6: or the dragon had had some knockback/prone abilities built into it the combat would have been a bit more dynamic. As it was, the symptoms were exactly what you describe. The "mid-point twist" method is definately a good way to shake things up, but it's still largely a one-shot injection. Granted, that may be enough. I'll probably pay a bit more attention to this problem in future solo-boss style fights and make sure there's some controller-style effects that refresh or a more dynamic environment. An on-going skill challenge is another method to use as long as it doesn't get too repetative. Good observation! [/QUOTE]
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4e mid encounter fatigue
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