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<blockquote data-quote="Alnag" data-source="post: 3711522" data-attributes="member: 10087"><p>Hi Beastman,</p><p></p><p>I can't see how something like miniatures could be make mandatory. Do you think WotC inspectors will visit your session and check how you play your game? First and foremost if you feel the need to visualy represent the situation you can use bottle stoppers instead of WotC plastic minies. Or something else.</p><p></p><p>If you do not need any visual reference of the situation you can just make the combat more dramatic and less mechanical-crunchy. It mostly depends on what you want. We usually used dices to represent characters without board or squares and just guess the situations with 3e and we will do the same with 4e.</p><p></p><p>The same goes for "rollplaying vs. roleplaying". You can simply ignore the stuff that does not suit you. If you want to create dramatic situation than present the characters with dilemma of moral problem not solvable by simply slashing a sword. Make memorable NPCs. Sudden twists in adventure. What could possibly stop you from doing that.</p><p></p><p>Make the rules a tool for what you want from the game not your master who tells you what you have to do. That way, you will always have the game the way you want it to have it.</p><p></p><p>Not that there is anything wrong with minies or bashing orcs...</p><p></p><p>Have a fun and don't worry, it will be good...</p></blockquote><p></p>
[QUOTE="Alnag, post: 3711522, member: 10087"] Hi Beastman, I can't see how something like miniatures could be make mandatory. Do you think WotC inspectors will visit your session and check how you play your game? First and foremost if you feel the need to visualy represent the situation you can use bottle stoppers instead of WotC plastic minies. Or something else. If you do not need any visual reference of the situation you can just make the combat more dramatic and less mechanical-crunchy. It mostly depends on what you want. We usually used dices to represent characters without board or squares and just guess the situations with 3e and we will do the same with 4e. The same goes for "rollplaying vs. roleplaying". You can simply ignore the stuff that does not suit you. If you want to create dramatic situation than present the characters with dilemma of moral problem not solvable by simply slashing a sword. Make memorable NPCs. Sudden twists in adventure. What could possibly stop you from doing that. Make the rules a tool for what you want from the game not your master who tells you what you have to do. That way, you will always have the game the way you want it to have it. Not that there is anything wrong with minies or bashing orcs... Have a fun and don't worry, it will be good... [/QUOTE]
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