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<blockquote data-quote="Cergorach" data-source="post: 3711527" data-attributes="member: 725"><p>I don't see how D&D could change so miniatures would become mandatory.</p><p></p><p>In 2E it wasn't assumed you used miniatures (it worked fine), but a lot of us did and it was pretty cool.</p><p></p><p>In 3E it was assumed you used minatures, and most of us did. But it works fine without it, it only requires a perception shift (GM and players) and not a rules change.</p><p></p><p>Distance to and from target, doesn't work different then in 2E (or 0E for that matter). Same goes for movement (change the squares back into feet if it helps). The only new mechanic in 3E was the AoO, and that's easy as well.</p><p>Someone moves to attack/charge you => AoO (if the requirements are met of course).</p><p>Moves away from you => AoO (if the requirements are met of course).</p><p>Moves past you => AoO (if the requirements are met of course).</p><p></p><p>The tracking of PC, NPC, and monster location is done in your head instead of on a board. That requires more brainpower, especially if the players rely on the DM to keep track of every thing (GMs: use a scrap of paper to make notes on locations). It also requires the players to trust the GM and the GM must know what he's doing (and have confidence in the decisions he makes).</p><p></p><p>I don't expect 4E to work any different. The minis are a tool, marketing will probably tell you differently, but marketing would tell you the sky is green if it would make them a dollar ;-)</p></blockquote><p></p>
[QUOTE="Cergorach, post: 3711527, member: 725"] I don't see how D&D could change so miniatures would become mandatory. In 2E it wasn't assumed you used miniatures (it worked fine), but a lot of us did and it was pretty cool. In 3E it was assumed you used minatures, and most of us did. But it works fine without it, it only requires a perception shift (GM and players) and not a rules change. Distance to and from target, doesn't work different then in 2E (or 0E for that matter). Same goes for movement (change the squares back into feet if it helps). The only new mechanic in 3E was the AoO, and that's easy as well. Someone moves to attack/charge you => AoO (if the requirements are met of course). Moves away from you => AoO (if the requirements are met of course). Moves past you => AoO (if the requirements are met of course). The tracking of PC, NPC, and monster location is done in your head instead of on a board. That requires more brainpower, especially if the players rely on the DM to keep track of every thing (GMs: use a scrap of paper to make notes on locations). It also requires the players to trust the GM and the GM must know what he's doing (and have confidence in the decisions he makes). I don't expect 4E to work any different. The minis are a tool, marketing will probably tell you differently, but marketing would tell you the sky is green if it would make them a dollar ;-) [/QUOTE]
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