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<blockquote data-quote="papakee" data-source="post: 3179424" data-attributes="member: 4262"><p>For 4E, I would think there will have to be something significantly new or different while still keeping most of the D&D core basics of game. Also, the rules would be setup under the same old model of basic rules first, expansions to those rules in subsequent books. A slight alteration to that may be to 'level' the games like the old 'Basic', 'Expert' and 'Advanced' series in the mid 80s.</p><p></p><p>Some guesses would be</p><p></p><p>o Total revamped magic system</p><p>o Replace Classes and/or Levels with a total customizable character</p><p>o Add action points/hero points</p><p>o Replace Hit Points with a more detailed system per body area (allowing called shots and specific injuries)</p><p>o Computerized combat resolution due to complexity (cross out minis-battlemap/write in laptop)</p><p></p><p>Anyway...all of this is just one big guess and is probably way off track.</p></blockquote><p></p>
[QUOTE="papakee, post: 3179424, member: 4262"] For 4E, I would think there will have to be something significantly new or different while still keeping most of the D&D core basics of game. Also, the rules would be setup under the same old model of basic rules first, expansions to those rules in subsequent books. A slight alteration to that may be to 'level' the games like the old 'Basic', 'Expert' and 'Advanced' series in the mid 80s. Some guesses would be o Total revamped magic system o Replace Classes and/or Levels with a total customizable character o Add action points/hero points o Replace Hit Points with a more detailed system per body area (allowing called shots and specific injuries) o Computerized combat resolution due to complexity (cross out minis-battlemap/write in laptop) Anyway...all of this is just one big guess and is probably way off track. [/QUOTE]
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