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<blockquote data-quote="Lanefan" data-source="post: 3180252" data-attributes="member: 29398"><p>In other words, everyone has permanized regeneration, applying to spells as well as hit points. Everyone, including the enemies; so the tactic of weaken-then-retreat goes out the window along with various other reflections of realism including simply getting tired at day's end. You'll never catch an opponent asleep (or be caught asleep yourself) because by this logic the concept of "rest" no longer needs to exist.</p><p></p><p>Also, in MMO's you have this handy computer to keep constant track of everyone's hit points and spell points as time goes along. In tabletop, the bookkeeping would be a bit much: </p><p>"You each gain a hit point." </p><p>"OK. We move 40' down the passage and search." </p><p>"You each gain another hit point. Spellcasters gain a spell point. Your brief search reveals nothing, but your light does show a door ahead and you think you hear something." </p><p>"Good. We check over the door for traps."</p><p>"You each gain another hit point; those with Con. over 14 gain an extra hit point. You don't notice anything amiss with the door, though without even trying you hear a thumping behind it as if something large is trying to get out."</p><p>"Right. We buff up for action."</p><p>"Given the amount of spells you need to cast, you each gain another hit point, and casters gain another spell point; those with high Int. or Wis. as appropriate gain an extra one."</p><p></p><p>See the problem?</p><p></p><p>Now, please pardon me while I run screaming as far away from this nightmare vision as I can...</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3180252, member: 29398"] In other words, everyone has permanized regeneration, applying to spells as well as hit points. Everyone, including the enemies; so the tactic of weaken-then-retreat goes out the window along with various other reflections of realism including simply getting tired at day's end. You'll never catch an opponent asleep (or be caught asleep yourself) because by this logic the concept of "rest" no longer needs to exist. Also, in MMO's you have this handy computer to keep constant track of everyone's hit points and spell points as time goes along. In tabletop, the bookkeeping would be a bit much: "You each gain a hit point." "OK. We move 40' down the passage and search." "You each gain another hit point. Spellcasters gain a spell point. Your brief search reveals nothing, but your light does show a door ahead and you think you hear something." "Good. We check over the door for traps." "You each gain another hit point; those with Con. over 14 gain an extra hit point. You don't notice anything amiss with the door, though without even trying you hear a thumping behind it as if something large is trying to get out." "Right. We buff up for action." "Given the amount of spells you need to cast, you each gain another hit point, and casters gain another spell point; those with high Int. or Wis. as appropriate gain an extra one." See the problem? Now, please pardon me while I run screaming as far away from this nightmare vision as I can... Lanefan [/QUOTE]
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