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4e Modern | Future Settings: What do we want?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5471496" data-attributes="member: 1165"><p>I know what I don't want - magic! Or at least magic that doesn't make sense. That rules out Urban Arcana and Shadow Chasers right away. Dark Matter is a far more acceptable setting, and you can even see it on TV (it's called X-Files, Fringe, or any sci-fi TV series that doesn't suffer from <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/WeirdnessCensor" target="_blank">Sunnydale Syndrome</a>). I wonder... can you fit Agents of Psi into Dark Matter?</p><p></p><p>I'm personally a big fan of vigilante, true crime (either side of the fence) or military. Usually said settings have no FX or very minor advanced tech. (Considering how much I hate having cell phones in a campaign, I'd probably veto any advanced tech I saw, but I suspect marketing would require that be included in the setting.) My favorite so far was d20 Colombia, which gave a place to play, plots to breaks up, and NPC descriptions with undefined resources. (You had to make your own stat blocks though, which can be real fun.)</p><p></p><p>Sci-fi is a lot harder to do than modern, which is in turn harder to do than fantasy. Sci-fi tech invariably reacts badly with rules. More rules = bad, more tech = bad, high tech and loads o' rules = doubleplusbad. I've only seen the rules-light FATE and Bughunter systems work well with sci-fi. Alternity, GURPS Traveler and Warhammer 40K did passably well, Dark Heresy was overpowered and d20 Future was just terrible, and that was before you got into the settings (some of which were redeemable, if only by controlling tech). Even d20 Star Wars had tech problems, but the focus on cool class abilities and the Force meant the DM simply had other things to think about.</p><p></p><p>StarCraft is a universe I'd love to do, but there's two problems:</p><p>1) I'm far more excited about the setting than my players would be. While there are millions of StarCraft players, most aren't that interested in the lore.</p><p>2) It's so high-tech it would be problematic. (Star Trek, by contrast, would be worse!)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5471496, member: 1165"] I know what I don't want - magic! Or at least magic that doesn't make sense. That rules out Urban Arcana and Shadow Chasers right away. Dark Matter is a far more acceptable setting, and you can even see it on TV (it's called X-Files, Fringe, or any sci-fi TV series that doesn't suffer from [url=tvtropes.org/pmwiki/pmwiki.php/Main/WeirdnessCensor]Sunnydale Syndrome[/url]). I wonder... can you fit Agents of Psi into Dark Matter? I'm personally a big fan of vigilante, true crime (either side of the fence) or military. Usually said settings have no FX or very minor advanced tech. (Considering how much I hate having cell phones in a campaign, I'd probably veto any advanced tech I saw, but I suspect marketing would require that be included in the setting.) My favorite so far was d20 Colombia, which gave a place to play, plots to breaks up, and NPC descriptions with undefined resources. (You had to make your own stat blocks though, which can be real fun.) Sci-fi is a lot harder to do than modern, which is in turn harder to do than fantasy. Sci-fi tech invariably reacts badly with rules. More rules = bad, more tech = bad, high tech and loads o' rules = doubleplusbad. I've only seen the rules-light FATE and Bughunter systems work well with sci-fi. Alternity, GURPS Traveler and Warhammer 40K did passably well, Dark Heresy was overpowered and d20 Future was just terrible, and that was before you got into the settings (some of which were redeemable, if only by controlling tech). Even d20 Star Wars had tech problems, but the focus on cool class abilities and the Force meant the DM simply had other things to think about. StarCraft is a universe I'd love to do, but there's two problems: 1) I'm far more excited about the setting than my players would be. While there are millions of StarCraft players, most aren't that interested in the lore. 2) It's so high-tech it would be problematic. (Star Trek, by contrast, would be worse!) [/QUOTE]
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