Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
4e Modern
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pawsplay" data-source="post: 4700854" data-attributes="member: 15538"><p>I have a hard time imagining a group of characters in a SF universe steadily upgrading their equipment over time. I mean, you don't see Commander Worf in Velin Battle Armor, or Troy with a psi-enhancing helmet array, etc. Epic destinies could work in a setting where there is a definable endpoint, like for instance, a manipulator of Red Truth becoming a demi-godlike being or an intelligent AI becoming a microverse of its own creation. I have a harder time seeing an epic destiny in something like Starship Troopers, the X-Files, or Ghost Dog. </p><p></p><p></p><p></p><p>While those statements are independently true, there is a rhetorical slip there. What I meant in the case of 4e was, "This is what there are rules for," not simply, "There is a lot of this." 3e had rules for crafting, social interaction, noncombat roles, and so forth. 4e does not really have a place for a Negotiator or the Windfall feat or Skill Focus (Craft:Mechanical). </p><p></p><p>You could probably imitate the structures, but the result would be rather different, with characters "summoning" contacts or buffing equipment to represent their technical expertise or interaction skills causing opponents to hesitate or to take a specific move action or whatever. You can see some of this in Star Wars Saga, which yet has perserved some of the structures of 3e in terms of knowledge skills, interaction abilities, and so forth. Even there, the system strains quite a bit.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4700854, member: 15538"] I have a hard time imagining a group of characters in a SF universe steadily upgrading their equipment over time. I mean, you don't see Commander Worf in Velin Battle Armor, or Troy with a psi-enhancing helmet array, etc. Epic destinies could work in a setting where there is a definable endpoint, like for instance, a manipulator of Red Truth becoming a demi-godlike being or an intelligent AI becoming a microverse of its own creation. I have a harder time seeing an epic destiny in something like Starship Troopers, the X-Files, or Ghost Dog. While those statements are independently true, there is a rhetorical slip there. What I meant in the case of 4e was, "This is what there are rules for," not simply, "There is a lot of this." 3e had rules for crafting, social interaction, noncombat roles, and so forth. 4e does not really have a place for a Negotiator or the Windfall feat or Skill Focus (Craft:Mechanical). You could probably imitate the structures, but the result would be rather different, with characters "summoning" contacts or buffing equipment to represent their technical expertise or interaction skills causing opponents to hesitate or to take a specific move action or whatever. You can see some of this in Star Wars Saga, which yet has perserved some of the structures of 3e in terms of knowledge skills, interaction abilities, and so forth. Even there, the system strains quite a bit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4e Modern
Top