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<blockquote data-quote="pawsplay" data-source="post: 4701683" data-attributes="member: 15538"><p>d20 Modern assumed parity, by default. If the PCs have magic weapons, the bad guys do, as well. If they don't... well, there's nothing with DR in a non-magic setting, either.</p><p></p><p>4e, on the other hand, assumes certain gear in its mathematics. Remove that, and the numbers have to be re-scrutizined.</p><p></p><p></p><p></p><p>My point, if you want to phrase it in those terms, is that it's possible to ad those things to <em>any</em> game. But that doesn't make Tales from the Floating Vagabond an ideal game for playing Starship Troopers. You said "impossible," I never said or implied anything was impossible.</p><p></p><p>Adding those things to 4e would involve a certain level of redesign. I think the final result is either likely to deform the intentions of the 4e design or to deform modern settings to fit 4e's original design priorities. </p><p></p><p>Modern characters:</p><p>- Tend to be polymaths.</p><p>- Are more differentiated on the human scale; that is, threats don't range from dire wolves to balors, they range from Nameless Thug #3 to The Operative.</p><p>- Don't often go door to door, killing things and taking their stuff, except in situations of societal breakdown.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4701683, member: 15538"] d20 Modern assumed parity, by default. If the PCs have magic weapons, the bad guys do, as well. If they don't... well, there's nothing with DR in a non-magic setting, either. 4e, on the other hand, assumes certain gear in its mathematics. Remove that, and the numbers have to be re-scrutizined. My point, if you want to phrase it in those terms, is that it's possible to ad those things to [i]any[/i] game. But that doesn't make Tales from the Floating Vagabond an ideal game for playing Starship Troopers. You said "impossible," I never said or implied anything was impossible. Adding those things to 4e would involve a certain level of redesign. I think the final result is either likely to deform the intentions of the 4e design or to deform modern settings to fit 4e's original design priorities. Modern characters: - Tend to be polymaths. - Are more differentiated on the human scale; that is, threats don't range from dire wolves to balors, they range from Nameless Thug #3 to The Operative. - Don't often go door to door, killing things and taking their stuff, except in situations of societal breakdown. [/QUOTE]
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