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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Modern
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<blockquote data-quote="dirklancer" data-source="post: 5417499" data-attributes="member: 61013"><p>I've been working on a 4E take on d20 Modern for the last few weeks, and I thought I would post the latest version to see what people think. While it does have elements of the old version, it ended up being more of a mix of D&D Essentials and the current version of Gamma World. I tried to keep things simple, but I also tried to add a little more customization than traditional 4E. Mind you think is still a work in progress, as you will see from the unfinished sections on skills, feats, and equipment. And I am still tweaking some elements it, but opinions and suggestions would be appreciated. Here are the basics of what I am trying:</p><p> </p><p>-You pick one core class that corresponds to one of the 6 ability scores. This core class gives you a special ability, skill bonuses, and a small list of powers.</p><p>-You also pick a career, that determines what skills you are trained in, another special ability, and more power options.</p><p>-Like Gamma World, the powers are divided into Novice (at-wills), Utility, and Expert (mostly encounters, but a few dailies)</p><p>-At different points in your level progression, you may change careers and even your core class. If you focus on one career, you have a more narrow range of options but you have more powerful special abilities. If you change your career and core options, you have more diversity.</p><p>-20 levels as of now, but it would be easy to add levels up to 30 if you would like.</p><p>-I tried to give the non-combat classes powers that had utility in combat, but ones that were not always a direct attack.</p></blockquote><p></p>
[QUOTE="dirklancer, post: 5417499, member: 61013"] I've been working on a 4E take on d20 Modern for the last few weeks, and I thought I would post the latest version to see what people think. While it does have elements of the old version, it ended up being more of a mix of D&D Essentials and the current version of Gamma World. I tried to keep things simple, but I also tried to add a little more customization than traditional 4E. Mind you think is still a work in progress, as you will see from the unfinished sections on skills, feats, and equipment. And I am still tweaking some elements it, but opinions and suggestions would be appreciated. Here are the basics of what I am trying: -You pick one core class that corresponds to one of the 6 ability scores. This core class gives you a special ability, skill bonuses, and a small list of powers. -You also pick a career, that determines what skills you are trained in, another special ability, and more power options. -Like Gamma World, the powers are divided into Novice (at-wills), Utility, and Expert (mostly encounters, but a few dailies) -At different points in your level progression, you may change careers and even your core class. If you focus on one career, you have a more narrow range of options but you have more powerful special abilities. If you change your career and core options, you have more diversity. -20 levels as of now, but it would be easy to add levels up to 30 if you would like. -I tried to give the non-combat classes powers that had utility in combat, but ones that were not always a direct attack. [/QUOTE]
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