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4e modules and lack of empty space
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<blockquote data-quote="Prism" data-source="post: 4587658" data-attributes="member: 9501"><p>Something our group was discussing the other day about the current 4e modules is wall to wall encounters - there are hardly any rooms or situations which are basically empty spaces. Know I know there are many exceptions but my best memories of earlier version modules included often as many empty (possibly visually interesting) rooms and areas, as inhabited ones. When we create our own adventures we tend to include a few encounters in largish areas which need to be explored. However in the most recent modules you almost know that behind every door is yet another hard fight within 2 levels of your party level. </p><p></p><p>I'm missing the element of suprise that you get when you are ambushed after passing through 6 or 7 empty caves, or spending 10 minutes messing about in a storeroom looking for stuff, or getting lost in a deserted maze (well...maybe not that one)</p><p></p><p>Do you prefer large scale adventure sites with a few select encounters such as undermountain, temple of elemental evil, maure castle. Or is the current compact nature of modules more to your liking such as shadowfell, spellgard, thunderspire. Or am I deluding myself and forgetting the rammed full of beasties Tsojcanth and its ilk</p></blockquote><p></p>
[QUOTE="Prism, post: 4587658, member: 9501"] Something our group was discussing the other day about the current 4e modules is wall to wall encounters - there are hardly any rooms or situations which are basically empty spaces. Know I know there are many exceptions but my best memories of earlier version modules included often as many empty (possibly visually interesting) rooms and areas, as inhabited ones. When we create our own adventures we tend to include a few encounters in largish areas which need to be explored. However in the most recent modules you almost know that behind every door is yet another hard fight within 2 levels of your party level. I'm missing the element of suprise that you get when you are ambushed after passing through 6 or 7 empty caves, or spending 10 minutes messing about in a storeroom looking for stuff, or getting lost in a deserted maze (well...maybe not that one) Do you prefer large scale adventure sites with a few select encounters such as undermountain, temple of elemental evil, maure castle. Or is the current compact nature of modules more to your liking such as shadowfell, spellgard, thunderspire. Or am I deluding myself and forgetting the rammed full of beasties Tsojcanth and its ilk [/QUOTE]
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