Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
4e modules and lack of empty space
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 4587709" data-attributes="member: 7006"><p>I don't know if I'd classify the reason for the modules written the way they are as a desire for "computer-game-like" design. More likely, I'd say the modules were designed for simplicity over anything else. They seem to me meant for <em>new players</em>. Ones that perhaps have never run or have had little experience in creating/playing D&D and the gamut of D&D modules produced over the last 30 years.</p><p></p><p>Let's face facts... none of these first set of modules are overly elaborate or difficulty to understand. And that's probably because the designers figure that they don't need to create modules for the experienced players (yet), because they probably already have piles of modules and old Dungeon Magazines that they will just adapt and crib from when creating their new campaigns. But for the new players... this sort of Point A to B to C adventure design is a very good way to get their feet wet.</p><p></p><p>Let's not assume this first set of modules were written for us. I have a feeling that we're more likely to see more "advanced" adventure design concepts (including empty space that experienced DMs would know how to fill in or not fill in on their own as needed) in upcoming Dungeon Magazines and new "adventure campaigns" they might publish.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 4587709, member: 7006"] I don't know if I'd classify the reason for the modules written the way they are as a desire for "computer-game-like" design. More likely, I'd say the modules were designed for simplicity over anything else. They seem to me meant for [I]new players[/I]. Ones that perhaps have never run or have had little experience in creating/playing D&D and the gamut of D&D modules produced over the last 30 years. Let's face facts... none of these first set of modules are overly elaborate or difficulty to understand. And that's probably because the designers figure that they don't need to create modules for the experienced players (yet), because they probably already have piles of modules and old Dungeon Magazines that they will just adapt and crib from when creating their new campaigns. But for the new players... this sort of Point A to B to C adventure design is a very good way to get their feet wet. Let's not assume this first set of modules were written for us. I have a feeling that we're more likely to see more "advanced" adventure design concepts (including empty space that experienced DMs would know how to fill in or not fill in on their own as needed) in upcoming Dungeon Magazines and new "adventure campaigns" they might publish. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4e modules and lack of empty space
Top