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4e modules and lack of empty space
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<blockquote data-quote="Zerakon" data-source="post: 4589612" data-attributes="member: 12921"><p>I totally disagree with the notion that rooms without combat are too complicated for new players. Even new players will intuitively get a sense of tension, dread, anticipation, etc. when they encounter an <em>interesting</em> room without combat.</p><p></p><p>I think the new module designs show that WotC severely underestimated the intelligence and sense of adventure in all players, both new and old. Or, as someone posted, they wanted to promote dungeon tiles. Either way, thumbs down.</p></blockquote><p></p>
[QUOTE="Zerakon, post: 4589612, member: 12921"] I totally disagree with the notion that rooms without combat are too complicated for new players. Even new players will intuitively get a sense of tension, dread, anticipation, etc. when they encounter an [I]interesting[/I] room without combat. I think the new module designs show that WotC severely underestimated the intelligence and sense of adventure in all players, both new and old. Or, as someone posted, they wanted to promote dungeon tiles. Either way, thumbs down. [/QUOTE]
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4e modules and lack of empty space
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