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4E Monk Problem Solved
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<blockquote data-quote="PrecociousApprentice" data-source="post: 4638261" data-attributes="member: 61449"><p>I usually don't play the typical "Kill monsters, take their stuff" games. I like intrigue, love kill bad guys, but don't like the take-their-stuff part. I have been working on some ideas for reskinning magic items in a way that keeps their mechanical benefits, but eliminates the loot aspects. I think that this sort of approach is interesting, and I think that it could be generalized beyond the monk to create an easy way to do low magic settings as well. I like the "forgotten lore" idea of your Sutras, but I hate the name sutra. Just me though. I will have to come up with my own name. </p><p></p><p>I think that the wuxia/martial arts genre meme of the texts that unlock your power along with the montage training scene and the meditate until epiphany memes could all be brought together to create a replacement of the magic item economy for D&D. </p><p></p><p>On another board I have had a conversation about the fact that level+4 is the maximum level magic item a character can have, and that only one character in a party of 5 can have this. This begs the question of what is the average level of magic item across all 5 party members and all three of the build-in-mechanics-boosters of the neck slot, the weapon, and the armor slot. On top of that, how nerfed are characters that don't have ready access to items that are not in these three roles. Figuring out what is necessary to replace to maintain power would be good.</p></blockquote><p></p>
[QUOTE="PrecociousApprentice, post: 4638261, member: 61449"] I usually don't play the typical "Kill monsters, take their stuff" games. I like intrigue, love kill bad guys, but don't like the take-their-stuff part. I have been working on some ideas for reskinning magic items in a way that keeps their mechanical benefits, but eliminates the loot aspects. I think that this sort of approach is interesting, and I think that it could be generalized beyond the monk to create an easy way to do low magic settings as well. I like the "forgotten lore" idea of your Sutras, but I hate the name sutra. Just me though. I will have to come up with my own name. I think that the wuxia/martial arts genre meme of the texts that unlock your power along with the montage training scene and the meditate until epiphany memes could all be brought together to create a replacement of the magic item economy for D&D. On another board I have had a conversation about the fact that level+4 is the maximum level magic item a character can have, and that only one character in a party of 5 can have this. This begs the question of what is the average level of magic item across all 5 party members and all three of the build-in-mechanics-boosters of the neck slot, the weapon, and the armor slot. On top of that, how nerfed are characters that don't have ready access to items that are not in these three roles. Figuring out what is necessary to replace to maintain power would be good. [/QUOTE]
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