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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Monk
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<blockquote data-quote="Kaodi" data-source="post: 4282492" data-attributes="member: 1231"><p>Hey, MLM. I have been doing some thinking about a Monk class too, though my specifics are a somewhat different.</p><p></p><p>Same name, role and power source of course, and same HP and even the additional healing surge compared to other strikers, but I was thinking more along the lines (bare bones) of...</p><p></p><p>Key Abilities: Wisdom, Dexterity, Strength, Constitution</p><p></p><p>Defenses: +1 Fort, +1 Ref, +1 Will and +1 AC (+2 AC at 11th, +3 AC at 21st, to bring it more into line with a rogue in leather. You could perhaps make a Paragon feat that augments this by a further +1.)</p><p></p><p>Weapon Proficiencies: Club, Dagger, Spear, Quarterstaff, Longbow, Shortbow, Unarmed Mastery</p><p></p><p>Unarmed Mastery: Your unarmed attack gives you a +3 proficiency bonus, does 1d6 damage and is a versatile weapon (because have both hands free allows you to better use your body movements to direct force, at least per my reasoning). </p><p></p><p>(Also, perhaps a monk might treat their unarmed attacks as magical weapons, with bonuses accruing at the same levels that they would for a vanilla magic weapon.)</p><p></p><p>Trained Skills: Choose four of Acrobatics, Athletics, Endurance, Heal, History, Insight, Perception, Religion. (Some strong archetypes of monks would not be as big on acrobatics. And, while my first thought was to add Stealth like you did, what I understand to be the archetypical monk is not actually someone who spends their time skulking around.)</p><p></p><p>I have not thought much in the way of actual powers though. They are pretty much what kept me from writing up a monk already myself, hehehe. Not that I am afraid of doing a ton, just that I have been too lazy too.</p><p></p><p>So, I guess perhaps we can discuss, eh?</p></blockquote><p></p>
[QUOTE="Kaodi, post: 4282492, member: 1231"] Hey, MLM. I have been doing some thinking about a Monk class too, though my specifics are a somewhat different. Same name, role and power source of course, and same HP and even the additional healing surge compared to other strikers, but I was thinking more along the lines (bare bones) of... Key Abilities: Wisdom, Dexterity, Strength, Constitution Defenses: +1 Fort, +1 Ref, +1 Will and +1 AC (+2 AC at 11th, +3 AC at 21st, to bring it more into line with a rogue in leather. You could perhaps make a Paragon feat that augments this by a further +1.) Weapon Proficiencies: Club, Dagger, Spear, Quarterstaff, Longbow, Shortbow, Unarmed Mastery Unarmed Mastery: Your unarmed attack gives you a +3 proficiency bonus, does 1d6 damage and is a versatile weapon (because have both hands free allows you to better use your body movements to direct force, at least per my reasoning). (Also, perhaps a monk might treat their unarmed attacks as magical weapons, with bonuses accruing at the same levels that they would for a vanilla magic weapon.) Trained Skills: Choose four of Acrobatics, Athletics, Endurance, Heal, History, Insight, Perception, Religion. (Some strong archetypes of monks would not be as big on acrobatics. And, while my first thought was to add Stealth like you did, what I understand to be the archetypical monk is not actually someone who spends their time skulking around.) I have not thought much in the way of actual powers though. They are pretty much what kept me from writing up a monk already myself, hehehe. Not that I am afraid of doing a ton, just that I have been too lazy too. So, I guess perhaps we can discuss, eh? [/QUOTE]
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