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4e Monster List - Dwarven Nosepicker & Elven Butt Scratcher
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<blockquote data-quote="DM_Blake" data-source="post: 4103540" data-attributes="member: 57267"><p>The thing I notice about this is that it looks like a MMO monster collection. Or even a CCG card list.</p><p></p><p>Don't get me wrong, I am all for having multiple versions of monsters statted out for me. Makes the chore of creating unique encounters against the same creature type much easier.</p><p></p><p>I just couldn't help that noticing that the names of these creatures feel very MMO and/or CCG ish.</p><p></p><p>If I could design the monster manual, I would create a base creature (e.g. Orc) who has a base HP, AC, Saves, etc. Then I would add a table under the base creature that has rows representing unique orcs (slinger, marauder, witch, rhino-rider, etc.), with columns that represent changes to the base stat block (column 1 would be what you add to their AC, column 2 adds to their HP, etc.). Better yet, these values replace the base values so DMs don't have to do any math on the fly.</p><p></p><p>That way I can maybe have hundreds of unique base creatures in the Monster Manual, with ultimately over a thousand total creatures once you count the tables of variations.</p><p></p><p>Of course, that's a lot of work and it minimizes the profit value of selling MMII, MMIII, MMIV, etc., so I suspect that the actual MM will have fewer base creatures with lots of real estate take up by the variations - real estate that could have had other, new base creatures if the variations had been handled more efficiently.</p><p></p><p>Here's to hoping that the online data is really organized...</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 4103540, member: 57267"] The thing I notice about this is that it looks like a MMO monster collection. Or even a CCG card list. Don't get me wrong, I am all for having multiple versions of monsters statted out for me. Makes the chore of creating unique encounters against the same creature type much easier. I just couldn't help that noticing that the names of these creatures feel very MMO and/or CCG ish. If I could design the monster manual, I would create a base creature (e.g. Orc) who has a base HP, AC, Saves, etc. Then I would add a table under the base creature that has rows representing unique orcs (slinger, marauder, witch, rhino-rider, etc.), with columns that represent changes to the base stat block (column 1 would be what you add to their AC, column 2 adds to their HP, etc.). Better yet, these values replace the base values so DMs don't have to do any math on the fly. That way I can maybe have hundreds of unique base creatures in the Monster Manual, with ultimately over a thousand total creatures once you count the tables of variations. Of course, that's a lot of work and it minimizes the profit value of selling MMII, MMIII, MMIV, etc., so I suspect that the actual MM will have fewer base creatures with lots of real estate take up by the variations - real estate that could have had other, new base creatures if the variations had been handled more efficiently. Here's to hoping that the online data is really organized... [/QUOTE]
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