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D&D Older Editions, OSR, & D&D Variants
4e Monster List - Dwarven Nosepicker & Elven Butt Scratcher
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<blockquote data-quote="Dausuul" data-source="post: 4103707" data-attributes="member: 58197"><p>This.</p><p></p><p>If I'm running a scenario that involves defeating an orc warlord, that ought to entail fights with orcs. Lots of fights with orcs. There's only so many weird random "guard monsters" I can throw in before it gets silly. Having a lot of variants on the "orc" theme will allow me to create interesting and exciting battles with just orcs, that don't degenerate into "Now you get to fight SIX first-level orc warriors! And there's, uh... spikes! On... the floor! Difficult terrain, yeah, now isn't <em>that</em> exciting?"</p><p></p><p>(Or, alternatively, spending half an hour statting up a 5th-level orcish warblade who will get demolished inside of ten minutes.)</p><p></p><p>As for the names? Yeah, a lot of them kinda suck, and they do have a CCG sound (specifically, a Magic: The Gathering sound), but WotC has never been good with names. That's okay, the players aren't going to know most of the names anyhow. They'll just see "the big goblin with the harpoon."</p><p></p><p></p><p></p><p>The problem is that you're still flipping back and forth in the book to do that; you're still statting things out instead of just opening to page X of the Monster Manual and running what's there.</p><p></p><p>A lot of the time, as a DM, I need to whip up a fight on the fly, since it is the nature of PCs to go places you didn't expect them to go and pick fights with things you never thought they'd even meet. I don't want to have to sit down and stat something out when I've got four players waiting impatiently to kick some ass.</p><p></p><p>And if I do feel impelled to stat up an Orc Picador, I doubt it will be hard; take the Goblin Picador's ability and slap it on an orc. Or heck, just take a Goblin Picador and put him in an orc suit. I don't really need rules for that. I'd rather have the monsters pre-statted for me, and I can deconstruct and re-build as I need to.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4103707, member: 58197"] This. If I'm running a scenario that involves defeating an orc warlord, that ought to entail fights with orcs. Lots of fights with orcs. There's only so many weird random "guard monsters" I can throw in before it gets silly. Having a lot of variants on the "orc" theme will allow me to create interesting and exciting battles with just orcs, that don't degenerate into "Now you get to fight SIX first-level orc warriors! And there's, uh... spikes! On... the floor! Difficult terrain, yeah, now isn't [I]that[/I] exciting?" (Or, alternatively, spending half an hour statting up a 5th-level orcish warblade who will get demolished inside of ten minutes.) As for the names? Yeah, a lot of them kinda suck, and they do have a CCG sound (specifically, a Magic: The Gathering sound), but WotC has never been good with names. That's okay, the players aren't going to know most of the names anyhow. They'll just see "the big goblin with the harpoon." The problem is that you're still flipping back and forth in the book to do that; you're still statting things out instead of just opening to page X of the Monster Manual and running what's there. A lot of the time, as a DM, I need to whip up a fight on the fly, since it is the nature of PCs to go places you didn't expect them to go and pick fights with things you never thought they'd even meet. I don't want to have to sit down and stat something out when I've got four players waiting impatiently to kick some ass. And if I do feel impelled to stat up an Orc Picador, I doubt it will be hard; take the Goblin Picador's ability and slap it on an orc. Or heck, just take a Goblin Picador and put him in an orc suit. I don't really need rules for that. I'd rather have the monsters pre-statted for me, and I can deconstruct and re-build as I need to. [/QUOTE]
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