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D&D Older Editions, OSR, & D&D Variants
4e Monster List - Dwarven Nosepicker & Elven Butt Scratcher
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<blockquote data-quote="Primal" data-source="post: 4103958" data-attributes="member: 30678"><p>I wonder if 5E will remove *all* DMing chores from DMs? You know, the game would run itself and you could play, too... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I beg to differ here -- I fail to see how this is any different from statting monsters in 3E, because every time you want to create an "exceptional" monster (e.g. a Hobgoblin Shieldbasher) or a "new" monster "variant", you need to work out its "unique" abilities. I see that actually being more of a headache than applying character levels to monsters -- *especially* if you need a lot of "types" such as when you're creating an army of monsters (which is what ThirdWizard complained about). </p><p></p><p>I've heard many pro-4E posters claiming that characters and monsters were "one-trick" ponies in 3E, but in the light of what I've seen of 4E monsters I wonder if they still think that way. I mean, every monster has one or two possible "attack powers" and tactics available and that's it -- those Kobold Warslingers (?) had only some weird ammunition and no melee attacks (IIRC) at all. Once the group engages them, it's over. The same with the Pit Fiend -- if the wizard uses 'Resistance' on the group's fighter, the Pit Fiend can't touch him. Do you really see this as evolution in monster design?</p></blockquote><p></p>
[QUOTE="Primal, post: 4103958, member: 30678"] I wonder if 5E will remove *all* DMing chores from DMs? You know, the game would run itself and you could play, too... ;) I beg to differ here -- I fail to see how this is any different from statting monsters in 3E, because every time you want to create an "exceptional" monster (e.g. a Hobgoblin Shieldbasher) or a "new" monster "variant", you need to work out its "unique" abilities. I see that actually being more of a headache than applying character levels to monsters -- *especially* if you need a lot of "types" such as when you're creating an army of monsters (which is what ThirdWizard complained about). I've heard many pro-4E posters claiming that characters and monsters were "one-trick" ponies in 3E, but in the light of what I've seen of 4E monsters I wonder if they still think that way. I mean, every monster has one or two possible "attack powers" and tactics available and that's it -- those Kobold Warslingers (?) had only some weird ammunition and no melee attacks (IIRC) at all. Once the group engages them, it's over. The same with the Pit Fiend -- if the wizard uses 'Resistance' on the group's fighter, the Pit Fiend can't touch him. Do you really see this as evolution in monster design? [/QUOTE]
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4e Monster List - Dwarven Nosepicker & Elven Butt Scratcher
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