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4e Monster List - Dwarven Nosepicker & Elven Butt Scratcher
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<blockquote data-quote="Celebrim" data-source="post: 4104735" data-attributes="member: 4937"><p>Brob? Gwill? Grezzil the Merciless? H'ronk the Black? The hobgoblin wizard from encounter 23? </p><p></p><p>You see, it is that 'it' part that I find rather lame. The notion that there are Hoblin Warcasters about as a class of presumably numerous identical beings is lame to me whatever you call them. </p><p></p><p>It's how I would design for a computer game... 10 years ago at that. Even the fans of the new format <em>don't design thier encounters that way</em>. </p><p></p><p>To tell you the truth, all this cynacism aside, it doesn't bother me too much. They can't make me play the game the way I don't want to play it. It probably is quite helpful for the DM just starting out or the guy who wants to spend an hour prepping for a 5 hour session. More power to them. </p><p></p><p>I on the other hand think the entire new design paradigm makes things harder on me, increases my prep time, makes it harder for me to DM, and so forth. If it came down to 4e versus another system, it would almost certainly lose to a different system. I'd play HERO, or GURPS, or Exalted, or BESM, or adapt some indy game mechanics or adapt the WEG Star Wars system, Chill 2nd edition, or the venerable Chaosium Coc rules depending on what I wanted to achieve. I can see what 4E is for, but it isn't for me. </p><p></p><p>I bet Steve Jackson is breathing a sigh of relief. If it wasn't for something like Munchkin, he'd have had a hard time making it through the D20 era. I expect he can look forward to a big influx of players in the future, because alot of people that found 3E 'good enough' are going to be looking around for a different option.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4104735, member: 4937"] Brob? Gwill? Grezzil the Merciless? H'ronk the Black? The hobgoblin wizard from encounter 23? You see, it is that 'it' part that I find rather lame. The notion that there are Hoblin Warcasters about as a class of presumably numerous identical beings is lame to me whatever you call them. It's how I would design for a computer game... 10 years ago at that. Even the fans of the new format [i]don't design thier encounters that way[/i]. To tell you the truth, all this cynacism aside, it doesn't bother me too much. They can't make me play the game the way I don't want to play it. It probably is quite helpful for the DM just starting out or the guy who wants to spend an hour prepping for a 5 hour session. More power to them. I on the other hand think the entire new design paradigm makes things harder on me, increases my prep time, makes it harder for me to DM, and so forth. If it came down to 4e versus another system, it would almost certainly lose to a different system. I'd play HERO, or GURPS, or Exalted, or BESM, or adapt some indy game mechanics or adapt the WEG Star Wars system, Chill 2nd edition, or the venerable Chaosium Coc rules depending on what I wanted to achieve. I can see what 4E is for, but it isn't for me. I bet Steve Jackson is breathing a sigh of relief. If it wasn't for something like Munchkin, he'd have had a hard time making it through the D20 era. I expect he can look forward to a big influx of players in the future, because alot of people that found 3E 'good enough' are going to be looking around for a different option. [/QUOTE]
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