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<blockquote data-quote="bramadan" data-source="post: 4104830" data-attributes="member: 1064"><p>I think the problem here stems from the fact that DnD4 officially abandons the hitherto assumed (though never stated) idea that the DnD rules are supposed to provide the full simulation of the fantasy world. </p><p></p><p>Of course this idea was never really cogent but it did not stop it from weighing heavily on the design process, in particular of the DnD3. </p><p></p><p>So, to answer your question - can your character sneak into warcaster academy and learn their trade - he probably can (given sufficient effort), but he can not do it within the scope of DnD rules.</p><p></p><p>This seems outrageous to a simulationist player but is really not much different from asking "can I stop fighting monsters for a while and focus my skills and acumen on becoming a successful merchant, getting rich, using that wealth to create power base and hire an army with which to attack the baddies ?" </p><p>In principle you can, but seeing as there are no rules for trade, logistics or army combat in DnD, doing so would get you beyond the scope of the DnD game and thus DM will not let you do it (or will make up a new set of rules for you). </p><p></p><p>DnD always focused on a fairly small subset of things people may want to do and provided a set of mechanics for those. The 4th edition rules make that subset infinitesimally smaller (by stating monsters the way they do) but gain much greater ease of play in exchange. </p><p></p><p>Actual loss is very small, it is mental hurdle of admitting that DnD is not full set of rules for simulating the world that is hard to jump.</p></blockquote><p></p>
[QUOTE="bramadan, post: 4104830, member: 1064"] I think the problem here stems from the fact that DnD4 officially abandons the hitherto assumed (though never stated) idea that the DnD rules are supposed to provide the full simulation of the fantasy world. Of course this idea was never really cogent but it did not stop it from weighing heavily on the design process, in particular of the DnD3. So, to answer your question - can your character sneak into warcaster academy and learn their trade - he probably can (given sufficient effort), but he can not do it within the scope of DnD rules. This seems outrageous to a simulationist player but is really not much different from asking "can I stop fighting monsters for a while and focus my skills and acumen on becoming a successful merchant, getting rich, using that wealth to create power base and hire an army with which to attack the baddies ?" In principle you can, but seeing as there are no rules for trade, logistics or army combat in DnD, doing so would get you beyond the scope of the DnD game and thus DM will not let you do it (or will make up a new set of rules for you). DnD always focused on a fairly small subset of things people may want to do and provided a set of mechanics for those. The 4th edition rules make that subset infinitesimally smaller (by stating monsters the way they do) but gain much greater ease of play in exchange. Actual loss is very small, it is mental hurdle of admitting that DnD is not full set of rules for simulating the world that is hard to jump. [/QUOTE]
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