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4e Monster List - Dwarven Nosepicker & Elven Butt Scratcher
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4105017" data-attributes="member: 710"><p>I could have sworn I wanted to add/replace playability with usability. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Since I didn't let me rephrase it here:</p><p>The usability of the mechanics is better/easier from the Dungeons Masters point of view. </p><p>He gets ready-made statistics for a monster in different roles. He can create new monsters using basic guidelines without getting into the complexity of statting the monster up as if it was a fully-fledged player character. </p><p></p><p>The usability within combat is very similar - though I note some exceptions: If you statted up a high level spellcasting monster, you would have a lot of "useless" spells - spells that don't matter when actually playing the game, but still cluttering the stat block. (Since the DM has statted up the whole monster in the first place - assuming it's not from a adventure module - this is probably not such a big issue, since he would have picked the casters combat strategy and likely spells beforehand. Non-Spellcasters are not that bad, though if you add to many feats for different combat maneuvers, you might still have a lot of information you need to process but won't use...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4105017, member: 710"] I could have sworn I wanted to add/replace playability with usability. ;) Since I didn't let me rephrase it here: The usability of the mechanics is better/easier from the Dungeons Masters point of view. He gets ready-made statistics for a monster in different roles. He can create new monsters using basic guidelines without getting into the complexity of statting the monster up as if it was a fully-fledged player character. The usability within combat is very similar - though I note some exceptions: If you statted up a high level spellcasting monster, you would have a lot of "useless" spells - spells that don't matter when actually playing the game, but still cluttering the stat block. (Since the DM has statted up the whole monster in the first place - assuming it's not from a adventure module - this is probably not such a big issue, since he would have picked the casters combat strategy and likely spells beforehand. Non-Spellcasters are not that bad, though if you add to many feats for different combat maneuvers, you might still have a lot of information you need to process but won't use... [/QUOTE]
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