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D&D Older Editions, OSR, & D&D Variants
4e Monster List - Dwarven Nosepicker & Elven Butt Scratcher
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4105552" data-attributes="member: 710"><p>But this also requires me to spend 8+INT x 4 + 2+INT skill points, and pick up one bonus feat. (In this case, the bonus feat might be necessary). And I have to look up the class charts to tel me the new monsters saves and BAB, and recalculate HP. For a 2nd level monster, this is fine. If you'd want to run a combat against a number of kobolds making it reasonable having three distinct types (2 excluding the base monster), it gets a little more.</p><p></p><p>If I want to do this for a 16th level monster, it gets even more complicated. Can you cover _all_ special tactis and abilities with 2 class levels? What if you want to add spellcasting capacity? Do you add spellcaster levels? Or just arbitrarily give a monster a few spell-like abilities? (if the latter, welcome to 4E <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>All the little things add up. I know it, because I have done it. Then, I switched to Iron Heroes and used the villain classes a few times. Then I read about 4E... And suddenly, I am seeing the potential for DMing being a little easier. I still have to cope with players that can disrupt my "plot" anytime, I still have to think about a reasonable story to motivate and entertain my players. But at least I might not need as much time statting the monsters, since they're either ready made or based on simple guidelines that gives me everything "precalculated"...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4105552, member: 710"] But this also requires me to spend 8+INT x 4 + 2+INT skill points, and pick up one bonus feat. (In this case, the bonus feat might be necessary). And I have to look up the class charts to tel me the new monsters saves and BAB, and recalculate HP. For a 2nd level monster, this is fine. If you'd want to run a combat against a number of kobolds making it reasonable having three distinct types (2 excluding the base monster), it gets a little more. If I want to do this for a 16th level monster, it gets even more complicated. Can you cover _all_ special tactis and abilities with 2 class levels? What if you want to add spellcasting capacity? Do you add spellcaster levels? Or just arbitrarily give a monster a few spell-like abilities? (if the latter, welcome to 4E ;) ) All the little things add up. I know it, because I have done it. Then, I switched to Iron Heroes and used the villain classes a few times. Then I read about 4E... And suddenly, I am seeing the potential for DMing being a little easier. I still have to cope with players that can disrupt my "plot" anytime, I still have to think about a reasonable story to motivate and entertain my players. But at least I might not need as much time statting the monsters, since they're either ready made or based on simple guidelines that gives me everything "precalculated"... [/QUOTE]
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4e Monster List - Dwarven Nosepicker & Elven Butt Scratcher
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