Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Monster List - Dwarven Nosepicker & Elven Butt Scratcher
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AllisterH" data-source="post: 4105884" data-attributes="member: 51325"><p>I still have to disagree. Your point is that it is better to stat out kobold, orc, gnoll and goblins than to have variations of kobold since the former is more unique.</p><p></p><p>Let's look at the 5 varieties of kobolds we are going to get.</p><p><a href="http://forums.gleemax.com/showthread.php?t=997711&page=2" target="_blank">Kobold (Wyrmpriest, Skirmisher, Dragon Shield, Slinger, Minion)</a></p><p></p><p>and compare it to what we have had previously (not only 3.x but 1E/2E as well).</p><p></p><p><a href="http://www.d20srd.org/srd/monsters/goblin.htm" target="_blank">Goblin</a></p><p><a href="http://www.d20srd.org/srd/monsters/kobold.htm" target="_blank">Kobold</a></p><p><a href="http://www.d20srd.org/srd/monsters/orc.htm" target="_blank">Orc</a></p><p><a href="http://www.d20srd.org/srd/monsters/gnoll.htm" target="_blank">Gnoll</a></p><p></p><p>I'm honestly not seeing how you consider the latter 4 UNIQUE creatures yet the kobolds as simply "monster + class". Someone earlier in the thread mentioned that instead of fighting 100 kobolds, you fight 20 of each type. You know what? That's still better than fighting 25 each of goblins/kobolds/orcs/gnolls in previous editions since they ARE the same creatures ("yeah, weapon choice makes a big difference, NOT"). </p><p></p><p>With the combination of signature race abilities and roles, one can do 20 kobold encounters and they'll play differently straight out of the box whereas the so-called unique monsters of previous editions, an orc encounter is pretty much the exact same as a gnoll encounter which is the same as a goblin encounter which is the same as a kobold encounter.</p><p></p><p>The reason why MMIV was so hated that many of the levelled creatures simply sucked in their role AND they had extraneous information that you did not need. Siimply put, a DM could've done a better job. </p><p></p><p>A kobold Wyrmpriest has all the information needed for its role and it is optimized for that role whereas simply slapping a class level on the standard kobold may not result in the same effect.</p><p></p><p>Contrast with simply adding a wizard level to a kobold (you have to change stats around, add feats, choose appropriate class abilities)</p><p></p><p>Seriously, I'm definitely in favour of the role breakdown that the 4E MM is going to have.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4105884, member: 51325"] I still have to disagree. Your point is that it is better to stat out kobold, orc, gnoll and goblins than to have variations of kobold since the former is more unique. Let's look at the 5 varieties of kobolds we are going to get. [URL=http://forums.gleemax.com/showthread.php?t=997711&page=2]Kobold (Wyrmpriest, Skirmisher, Dragon Shield, Slinger, Minion)[/URL] and compare it to what we have had previously (not only 3.x but 1E/2E as well). [URL=http://www.d20srd.org/srd/monsters/goblin.htm]Goblin[/URL] [URL=http://www.d20srd.org/srd/monsters/kobold.htm]Kobold[/URL] [URL=http://www.d20srd.org/srd/monsters/orc.htm]Orc[/URL] [URL=http://www.d20srd.org/srd/monsters/gnoll.htm]Gnoll[/URL] I'm honestly not seeing how you consider the latter 4 UNIQUE creatures yet the kobolds as simply "monster + class". Someone earlier in the thread mentioned that instead of fighting 100 kobolds, you fight 20 of each type. You know what? That's still better than fighting 25 each of goblins/kobolds/orcs/gnolls in previous editions since they ARE the same creatures ("yeah, weapon choice makes a big difference, NOT"). With the combination of signature race abilities and roles, one can do 20 kobold encounters and they'll play differently straight out of the box whereas the so-called unique monsters of previous editions, an orc encounter is pretty much the exact same as a gnoll encounter which is the same as a goblin encounter which is the same as a kobold encounter. The reason why MMIV was so hated that many of the levelled creatures simply sucked in their role AND they had extraneous information that you did not need. Siimply put, a DM could've done a better job. A kobold Wyrmpriest has all the information needed for its role and it is optimized for that role whereas simply slapping a class level on the standard kobold may not result in the same effect. Contrast with simply adding a wizard level to a kobold (you have to change stats around, add feats, choose appropriate class abilities) Seriously, I'm definitely in favour of the role breakdown that the 4E MM is going to have. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Monster List - Dwarven Nosepicker & Elven Butt Scratcher
Top