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<blockquote data-quote="Kishin" data-source="post: 4107475" data-attributes="member: 40956"><p>I disagree with your assessment and your implication that it is 'sad', or that I am somehow incapable of making unique characters. If I want a cool and unique NPC, I'll spend some time on them and tweak them. A barbarian grunt is going to be a barbarian grunt. Whether its a Pouncing grunt, 2 weapon power attacking grunt......the variations not very dissimilar. There's several pretty straightforward builds, and then there's me spending an hour hunting and cherrypicking feats from several hundred dollars worth of books to build an NPC that does exactly what I want and still has depth. Think of your design time as a movie budget. Now, do you want to be dumping the majority of your budget on riding across Rohan, or do you want to channel it into Helm's Deep?</p><p></p><p>And no offense, I highly doubt you whip up 10+ class levels of NPC 'on the fly'. In the future, I would ask you not impugn my DMing ability with such an elitist air.</p><p></p><p>If I want to tweak the clawfighter, I can slide in and out at wills/encounters fairly easily and tweak a few numbers. That to me seems a bit more 'fiddly' than just class levelling, especially since exceptions based design opens a lot more doors, and saves me the time of searching for the correct bloody key when the window is wide open and I can just jump on through it.</p></blockquote><p></p>
[QUOTE="Kishin, post: 4107475, member: 40956"] I disagree with your assessment and your implication that it is 'sad', or that I am somehow incapable of making unique characters. If I want a cool and unique NPC, I'll spend some time on them and tweak them. A barbarian grunt is going to be a barbarian grunt. Whether its a Pouncing grunt, 2 weapon power attacking grunt......the variations not very dissimilar. There's several pretty straightforward builds, and then there's me spending an hour hunting and cherrypicking feats from several hundred dollars worth of books to build an NPC that does exactly what I want and still has depth. Think of your design time as a movie budget. Now, do you want to be dumping the majority of your budget on riding across Rohan, or do you want to channel it into Helm's Deep? And no offense, I highly doubt you whip up 10+ class levels of NPC 'on the fly'. In the future, I would ask you not impugn my DMing ability with such an elitist air. If I want to tweak the clawfighter, I can slide in and out at wills/encounters fairly easily and tweak a few numbers. That to me seems a bit more 'fiddly' than just class levelling, especially since exceptions based design opens a lot more doors, and saves me the time of searching for the correct bloody key when the window is wide open and I can just jump on through it. [/QUOTE]
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