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4e Monster List - Dwarven Nosepicker & Elven Butt Scratcher
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<blockquote data-quote="Storm-Bringer" data-source="post: 4107738" data-attributes="member: 57832"><p>Well, if the ammo is a type that you can't buy in a regular shop, or the skill is not available to PCs in a reasonable manner, then all you have succeeded in doing is spreading out skills and equipment across at least two books. If you can't Bugbear Strangle unless you train with Bugbear Stranglers, or Picador like a Goblin unless you train with a Goblin Picador, you are just scattering options for the characters around several books, if it is allowed at your table. The same goes for equipment. If you allow the special Kobold sling ammunition, you will either have your players scouring Kobold villages to obtain it, or scouring every shop to find some. Either way, you have equipment in a separate book that you have to track down. That is the greatest strength of base creatures that are modifiable with the standard PC rules. Each creature having its own subsystem adds complexity and handle time. I don't think anyone expects they can train hard enough and breathe fire like a dragon, but being able to perform a physical action that another humanoid can perform isn't unreasonable. If that is allowed, of course. If the PC/NPC dichotomy is strictly observed, that is a separate issue. </p><p></p><p>Also, I will posit that if a DM denies access to them because they are 'monster only', there will be a hue and cry from the players. Especially over something as mundane as sling bullets. Killing that eladrin certainly won't have your players expecting to be able to teleport at-will, but making mundane equipment hard to obtain may cause some problems. The same goes for a harpoon. If it performs very differently in the hands of the PCs than it does in the hands of a Goblin, I predict a certain level of disconnect. Perhaps using the harpoon is difficult, in regards to scoring a hit. Once a hit is successful, however, it doesn't take much skill to hold a rope and pull it around a bit. Certainly not years and years of training, as has been suggested (mostly in regards to Bugbear Strangling, but the concept isn't drastically different).</p></blockquote><p></p>
[QUOTE="Storm-Bringer, post: 4107738, member: 57832"] Well, if the ammo is a type that you can't buy in a regular shop, or the skill is not available to PCs in a reasonable manner, then all you have succeeded in doing is spreading out skills and equipment across at least two books. If you can't Bugbear Strangle unless you train with Bugbear Stranglers, or Picador like a Goblin unless you train with a Goblin Picador, you are just scattering options for the characters around several books, if it is allowed at your table. The same goes for equipment. If you allow the special Kobold sling ammunition, you will either have your players scouring Kobold villages to obtain it, or scouring every shop to find some. Either way, you have equipment in a separate book that you have to track down. That is the greatest strength of base creatures that are modifiable with the standard PC rules. Each creature having its own subsystem adds complexity and handle time. I don't think anyone expects they can train hard enough and breathe fire like a dragon, but being able to perform a physical action that another humanoid can perform isn't unreasonable. If that is allowed, of course. If the PC/NPC dichotomy is strictly observed, that is a separate issue. Also, I will posit that if a DM denies access to them because they are 'monster only', there will be a hue and cry from the players. Especially over something as mundane as sling bullets. Killing that eladrin certainly won't have your players expecting to be able to teleport at-will, but making mundane equipment hard to obtain may cause some problems. The same goes for a harpoon. If it performs very differently in the hands of the PCs than it does in the hands of a Goblin, I predict a certain level of disconnect. Perhaps using the harpoon is difficult, in regards to scoring a hit. Once a hit is successful, however, it doesn't take much skill to hold a rope and pull it around a bit. Certainly not years and years of training, as has been suggested (mostly in regards to Bugbear Strangling, but the concept isn't drastically different). [/QUOTE]
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