Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Monster List - Dwarven Nosepicker & Elven Butt Scratcher
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 4108048" data-attributes="member: 58197"><p>This pretty much sums up my attitude.</p><p></p><p>Basically, when the players learn a given piece of information--be it Doomfist's secret plan to take over the world, or just how many attacks per round Howdrowf gets--then that information becomes concrete. It may change thereafter, but only in a way that it could logically change within the world; Doomfist revises his plan in light of recent events, or Howdrowf goes away to train with the legendary Ogre Swordmagi.</p><p></p><p>Until the players learn that information, however, it remains in flux to some extent. Until the PCs are approaching Castle Doomfist, for example, I probably haven't statted out Dirk Doomfist's minions; in fact I probably haven't statted out Dirk himself, except to the extent that I need to in order to figure out how his secret plan works.</p><p></p><p>I have a general idea of what his secret plan is, but the details are apt to be hazy, and I may well add fillips and flourishes as I think of them. If I get hit by a really brilliant idea, I might rework the entire plan from scratch... but that's risky, because the more extensive the changes you make to stuff that's still in flux, the more you risk accidentally changing something that has become concrete. Then the players say, "Wait, three weeks ago you said it was <em>this</em> way!" and you have to put on your "it's all part of the plan" face, and say enigmatically, "Yes, I did. Curious, isn't it?" while racking your brains for a way to explain the discrepancy. Hence, I usually stick with the broad outlines and just fiddle with the details.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4108048, member: 58197"] This pretty much sums up my attitude. Basically, when the players learn a given piece of information--be it Doomfist's secret plan to take over the world, or just how many attacks per round Howdrowf gets--then that information becomes concrete. It may change thereafter, but only in a way that it could logically change within the world; Doomfist revises his plan in light of recent events, or Howdrowf goes away to train with the legendary Ogre Swordmagi. Until the players learn that information, however, it remains in flux to some extent. Until the PCs are approaching Castle Doomfist, for example, I probably haven't statted out Dirk Doomfist's minions; in fact I probably haven't statted out Dirk himself, except to the extent that I need to in order to figure out how his secret plan works. I have a general idea of what his secret plan is, but the details are apt to be hazy, and I may well add fillips and flourishes as I think of them. If I get hit by a really brilliant idea, I might rework the entire plan from scratch... but that's risky, because the more extensive the changes you make to stuff that's still in flux, the more you risk accidentally changing something that has become concrete. Then the players say, "Wait, three weeks ago you said it was [i]this[/i] way!" and you have to put on your "it's all part of the plan" face, and say enigmatically, "Yes, I did. Curious, isn't it?" while racking your brains for a way to explain the discrepancy. Hence, I usually stick with the broad outlines and just fiddle with the details. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Monster List - Dwarven Nosepicker & Elven Butt Scratcher
Top