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4e Monster List - Dwarven Nosepicker & Elven Butt Scratcher
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<blockquote data-quote="Celebrim" data-source="post: 4109331" data-attributes="member: 4937"><p>He's a far inferior simulationist to me as well. If Bal-Shuggoth was slumbering in the hills north of town, EVERYONE in town who had been there for any length of time would KNOW with a scary fervor that NOONE who leaves town to the north ever comes back. No good simulationist places 1st level PC's in town. If they are in town it is because they were born there or otherwise have come to be thier, and so the very word 'north' would send a tremble of fear down thier spine. If they are natives, they'd have to make a saving throw merely to decide to travel north because of the ingrained fear of northness years of bed time stories and being warned about naughty children going to the north. There would be terrible omens, cousins and relatives would throw themselves tearfully on the shoulders of the PC's and beg them not to go. Religious authorities would arrive with mobs of wide-eyed scared villagers with pitchforks and threaten violence and/or damnation on anyone that would risk bringing 'the evil' on the village. And if in the face of all of this, the PC's decided to push on to north, then sure they'd run into Bal-Shuggoth and probably get devoured.</p><p></p><p>And I'd say, "That was fun. You want to create some new PC's and try a creating a story that isn't quite so short this time?"</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4109331, member: 4937"] He's a far inferior simulationist to me as well. If Bal-Shuggoth was slumbering in the hills north of town, EVERYONE in town who had been there for any length of time would KNOW with a scary fervor that NOONE who leaves town to the north ever comes back. No good simulationist places 1st level PC's in town. If they are in town it is because they were born there or otherwise have come to be thier, and so the very word 'north' would send a tremble of fear down thier spine. If they are natives, they'd have to make a saving throw merely to decide to travel north because of the ingrained fear of northness years of bed time stories and being warned about naughty children going to the north. There would be terrible omens, cousins and relatives would throw themselves tearfully on the shoulders of the PC's and beg them not to go. Religious authorities would arrive with mobs of wide-eyed scared villagers with pitchforks and threaten violence and/or damnation on anyone that would risk bringing 'the evil' on the village. And if in the face of all of this, the PC's decided to push on to north, then sure they'd run into Bal-Shuggoth and probably get devoured. And I'd say, "That was fun. You want to create some new PC's and try a creating a story that isn't quite so short this time?" [/QUOTE]
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