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4e Monster List - Dwarven Nosepicker & Elven Butt Scratcher
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<blockquote data-quote="hong" data-source="post: 4109947" data-attributes="member: 537"><p>No, good for me, good for my players.</p><p></p><p></p><p></p><p>I pity you for thinking that you have to pity them.</p><p></p><p></p><p></p><p>Yes. Who are not kobolds. A player who considers "no kobolds" to be an unacceptable constraint on creativity is always welcome to run their own campaign, where everybody is a kobold.</p><p></p><p></p><p></p><p>Point me to where I said players have no creative input to the nature of the campaign.</p><p></p><p></p><p></p><p>Yes. Most of whom are not kobolds. Interesting, isn't it?</p><p></p><p></p><p></p><p>My opinions are universally recognised facts. You can trust me, because I always check my facts before posting nonsense to webforae.</p><p></p><p></p><p></p><p>Sure, sure.</p><p></p><p></p><p></p><p>Not that anyone was ever talking about "non-heroic human inkeepers".</p><p></p><p></p><p></p><p>You first.</p><p></p><p></p><p></p><p>Them first.</p><p></p><p></p><p></p><p>Maybe your players have misconstrued your game into something almost but not quite totally unlike fantasy.</p><p></p><p></p><p></p><p>No, I most definitely should not.</p><p></p><p></p><p></p><p>No, I get a better perspective on what the PC needs to do by looking at what else the PC could do with the chargen resources he would be devoting to it. This has precious little to do with NPC/monster design considerations.</p><p></p><p></p><p></p><p>The only thing you are polishing off is the balance mechanism provided by levels and classes, by approaching power design from the basis of what monsters can do. Whereas what I am polishing is something else entirely.</p><p></p><p></p><p></p><p>You seem to be confused now.</p><p></p><p></p><p></p><p>As I do. And, apparently, as you do not.</p><p></p><p></p><p></p><p>This is because you are limited in a failure of your imagination as to what D&D can be.</p><p></p><p></p><p></p><p>And metagaming and competitiveness are symptoms of thinking too hard about fantasy. Your bad indeed.</p><p></p><p></p><p></p><p>Or they bother about things other than the mechanics of the next cool power they get. Things like, I don't know, advancing plotlines and character agendae in a cooperative, consensus-driven fashion; exploring inner personality and ethical conflicts; indulging in high-flying antics that entertain the masses and enrage the authorities; and so on. You know, that "narrativism" thing that you seem to consider doesn't work for D&D.</p><p></p><p></p><p></p><p>You say this like it's a negative thing.</p><p></p><p></p><p></p><p>Right. Which is why you should stop thinking too hard about fantasy, and then what works for me will also work for you.</p></blockquote><p></p>
[QUOTE="hong, post: 4109947, member: 537"] No, good for me, good for my players. I pity you for thinking that you have to pity them. Yes. Who are not kobolds. A player who considers "no kobolds" to be an unacceptable constraint on creativity is always welcome to run their own campaign, where everybody is a kobold. Point me to where I said players have no creative input to the nature of the campaign. Yes. Most of whom are not kobolds. Interesting, isn't it? My opinions are universally recognised facts. You can trust me, because I always check my facts before posting nonsense to webforae. Sure, sure. Not that anyone was ever talking about "non-heroic human inkeepers". You first. Them first. Maybe your players have misconstrued your game into something almost but not quite totally unlike fantasy. No, I most definitely should not. No, I get a better perspective on what the PC needs to do by looking at what else the PC could do with the chargen resources he would be devoting to it. This has precious little to do with NPC/monster design considerations. The only thing you are polishing off is the balance mechanism provided by levels and classes, by approaching power design from the basis of what monsters can do. Whereas what I am polishing is something else entirely. You seem to be confused now. As I do. And, apparently, as you do not. This is because you are limited in a failure of your imagination as to what D&D can be. And metagaming and competitiveness are symptoms of thinking too hard about fantasy. Your bad indeed. Or they bother about things other than the mechanics of the next cool power they get. Things like, I don't know, advancing plotlines and character agendae in a cooperative, consensus-driven fashion; exploring inner personality and ethical conflicts; indulging in high-flying antics that entertain the masses and enrage the authorities; and so on. You know, that "narrativism" thing that you seem to consider doesn't work for D&D. You say this like it's a negative thing. Right. Which is why you should stop thinking too hard about fantasy, and then what works for me will also work for you. [/QUOTE]
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