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4e Monster List - Dwarven Nosepicker & Elven Butt Scratcher
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<blockquote data-quote="Lizard" data-source="post: 4111699" data-attributes="member: 1054"><p>Are those things functions of being kobolds, or function of the specialist type? I may need to look over the monster stat blocks again; I didn't see where abilities were distinguished as 'racial' or 'training'.</p><p></p><p>What I'd like to see is something like 'the strongest orc brute of level X will always be stronger than the strongest kobold brute of the same level', or something else other than pure flavor text which makes it more likely for kobold specialists to be artillery instead of brutes, so that it seems that racial specialists evolve logically from the innate strengths and weaknesses of the race. (Str 16 goblins bug me, unless the goblin archetype has been seriously changed in 4e (it might have been))</p><p></p><p>In the game I was just in last night, in addition to the usual gnoll archers (minions) and a leader on a dire hyena (elite), we faced two with, of all things, flamethrowers (standard), with a nasty habit of exploding when you killed them. Gnolls don't use flamethrowers. This immediately became a plot hook, because we recognized (as individuals who live in a world and are familiar with the way things work in it) that Something Was Up TM. (As a side note, most of the fights I'm in or run in 3e feature different 'tiers' or 'roles' of the same monster, so the whole 'ZOMG! In 4e, you don't just fight a hundred identical orcs!' meme gives me a little eye-roll...did anyone play 3x that way? If so, what a pity...)</p><p></p><p>So if players encounter, in 4e, a kobold who throws boulders like a giant, I want them to think "Wow, kobolds are never that strong...this is probably a plot hook", not "Well, he's a third level brute, so his str is 16-20, DM probably just maxed it out and gave him boulder-throwing as a shitck."</p></blockquote><p></p>
[QUOTE="Lizard, post: 4111699, member: 1054"] Are those things functions of being kobolds, or function of the specialist type? I may need to look over the monster stat blocks again; I didn't see where abilities were distinguished as 'racial' or 'training'. What I'd like to see is something like 'the strongest orc brute of level X will always be stronger than the strongest kobold brute of the same level', or something else other than pure flavor text which makes it more likely for kobold specialists to be artillery instead of brutes, so that it seems that racial specialists evolve logically from the innate strengths and weaknesses of the race. (Str 16 goblins bug me, unless the goblin archetype has been seriously changed in 4e (it might have been)) In the game I was just in last night, in addition to the usual gnoll archers (minions) and a leader on a dire hyena (elite), we faced two with, of all things, flamethrowers (standard), with a nasty habit of exploding when you killed them. Gnolls don't use flamethrowers. This immediately became a plot hook, because we recognized (as individuals who live in a world and are familiar with the way things work in it) that Something Was Up TM. (As a side note, most of the fights I'm in or run in 3e feature different 'tiers' or 'roles' of the same monster, so the whole 'ZOMG! In 4e, you don't just fight a hundred identical orcs!' meme gives me a little eye-roll...did anyone play 3x that way? If so, what a pity...) So if players encounter, in 4e, a kobold who throws boulders like a giant, I want them to think "Wow, kobolds are never that strong...this is probably a plot hook", not "Well, he's a third level brute, so his str is 16-20, DM probably just maxed it out and gave him boulder-throwing as a shitck." [/QUOTE]
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