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4e Monster List - Dwarven Nosepicker & Elven Butt Scratcher
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<blockquote data-quote="TwinBahamut" data-source="post: 4112738" data-attributes="member: 32536"><p>Well, many people argue that things like per-encounter and per-day abilities, especially <em>Martial</em> powers as they are implemented in 4E, make the most sense as a system designed for the player to do certain things when dramatically appropriate according to genre traditions, rather than something which makes sense from a simulationist point of view. Other abilities, like Second Wind, are specifically designed to emulate the common image of a hero who pushes himself to stand up and keep fighting in the face of injury. In other words, D&D 4E is using its rules to model how events flow in a story, rather than try to model how events flow in a world.</p><p></p><p>Because most of D&D 4E's rules seem to built around making the game play out like a dramatic and memorable story, I think it can be argued that this is a kind of narrative-style game, though probably a different kind than other narrative games, where narrative control is more explicit.</p><p></p><p>If you look at some interpretations of how the non-combat skill challenge system works, such as what some people describe in the "Escape from Sembia" thread, then you might see a lot more of the narrative influence upon the game in action.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4112738, member: 32536"] Well, many people argue that things like per-encounter and per-day abilities, especially [i]Martial[/i] powers as they are implemented in 4E, make the most sense as a system designed for the player to do certain things when dramatically appropriate according to genre traditions, rather than something which makes sense from a simulationist point of view. Other abilities, like Second Wind, are specifically designed to emulate the common image of a hero who pushes himself to stand up and keep fighting in the face of injury. In other words, D&D 4E is using its rules to model how events flow in a story, rather than try to model how events flow in a world. Because most of D&D 4E's rules seem to built around making the game play out like a dramatic and memorable story, I think it can be argued that this is a kind of narrative-style game, though probably a different kind than other narrative games, where narrative control is more explicit. If you look at some interpretations of how the non-combat skill challenge system works, such as what some people describe in the "Escape from Sembia" thread, then you might see a lot more of the narrative influence upon the game in action. [/QUOTE]
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