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D&D Older Editions, OSR, & D&D Variants
4e Monster List - Dwarven Nosepicker & Elven Butt Scratcher
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4112838" data-attributes="member: 5143"><p>This is seriously how most games have worked for a long time. The basic structure of an adventure tends to be written like this:</p><p></p><p><strong>Chapter 1</strong></p><p>The PCs find a treasure map and set out to find their fortune. They reach the cave it leads to and explore the cave until they find a mysterious box at the end that appears to be magically locked.</p><p></p><p><strong>Decision Point</strong></p><p>What do the PCs do with the chest? Their likely choices are to ignore the chest since they can't open it or try to find someone who can open it.</p><p></p><p><strong>Chapter 2</strong></p><p>If they decided to ignore the box then someone else comes looking for it and offers to open it for them.</p><p></p><p>If they decided to find someone to open it, they run into the same man.</p><p></p><p>In either case, he opens the chest and they find a stone tablet that has a prophecy on it and a ring. The prophecy says that whoever wears the ring shall rule the world.</p><p></p><p>In the middle of the next night, someone steals the ring from them and the man goes missing.</p><p></p><p><strong>Decision Point</strong></p><p>What do the PCs do? Do they go looking for the man and the ring?</p><p>-----------------------------</p><p></p><p>The players have choices, but they DO work a lot like a choose your own adventure. It's just that the details involved are also able to be influenced by them, just in smaller ways. They get to determine HOW they are going to go about finding the man and the ring, for instance...but as the DM, you KNOW they are going to find him one way or another for the story to continue.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4112838, member: 5143"] This is seriously how most games have worked for a long time. The basic structure of an adventure tends to be written like this: [B]Chapter 1[/B] The PCs find a treasure map and set out to find their fortune. They reach the cave it leads to and explore the cave until they find a mysterious box at the end that appears to be magically locked. [B]Decision Point[/B] What do the PCs do with the chest? Their likely choices are to ignore the chest since they can't open it or try to find someone who can open it. [B]Chapter 2[/B] If they decided to ignore the box then someone else comes looking for it and offers to open it for them. If they decided to find someone to open it, they run into the same man. In either case, he opens the chest and they find a stone tablet that has a prophecy on it and a ring. The prophecy says that whoever wears the ring shall rule the world. In the middle of the next night, someone steals the ring from them and the man goes missing. [B]Decision Point[/B] What do the PCs do? Do they go looking for the man and the ring? ----------------------------- The players have choices, but they DO work a lot like a choose your own adventure. It's just that the details involved are also able to be influenced by them, just in smaller ways. They get to determine HOW they are going to go about finding the man and the ring, for instance...but as the DM, you KNOW they are going to find him one way or another for the story to continue. [/QUOTE]
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