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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Monster Manual excerpt
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<blockquote data-quote="Yair" data-source="post: 4162884" data-attributes="member: 10913"><p>I don't like the Charm thingie. You are charmed, so now you can interpose yourself to defend her... do I get to interpose myself before my ally, who haven't charmed me? Before my true love? And how precisely am I interposing myself without moving? Would be kinda hard to do if, say, my ally is Large, attacked by an invisible opponent, or so on. I don't like this exceptions-based design. Not these kind of extensions.</p><p></p><p>I also dislike that the effect is so well-defined. You interpose yourself, and don't attack her. You can, supposedly, do other things that don't count as Attack by the rules - perhaps Mark her, or set a trap that prevents her from moving, or so on... Yet you can't do something like <em>charm</em> her back, since that would (probably) be an Attack. And while you're interposing yourself to save her, you'll be of course constantly muttering how much you hate and despise her and are filled with rage and desire to destroy her utterly. Now, all of these might be nit-picks to be ignored by good roleplayers or adressed in the PHB's "Charm Effects" heading, I don't know; but a brief line of roleplaying-effect wouldn't have hurt either, methinks. Too much focus on mechanics - even a statblock needs to have a roleplaying effect listed when the spell's affect is roleplaying-related. </p><p></p><p>I also didn't really liked that all the Nine Hells are kinda layers of this ball floatying around in the Astral. Too geometrical-thinking IMO. They should have stayed with an impossible construction - each layer leads to other "Planes"/Layers, it need not make geographic sense, it's magic!</p><p></p><p></p><p>Otherwise - I liked it. The War Devil looked like a LOT of fun mayham-causing on the battlefield, and the description of Asmodeus and his host was neat, plus the layers weren't half-bad at all for such a succint piece. The succubus also looked fun for a one-time encounter (a bit too predicatable and mecahnic for multiple encounters, though).</p></blockquote><p></p>
[QUOTE="Yair, post: 4162884, member: 10913"] I don't like the Charm thingie. You are charmed, so now you can interpose yourself to defend her... do I get to interpose myself before my ally, who haven't charmed me? Before my true love? And how precisely am I interposing myself without moving? Would be kinda hard to do if, say, my ally is Large, attacked by an invisible opponent, or so on. I don't like this exceptions-based design. Not these kind of extensions. I also dislike that the effect is so well-defined. You interpose yourself, and don't attack her. You can, supposedly, do other things that don't count as Attack by the rules - perhaps Mark her, or set a trap that prevents her from moving, or so on... Yet you can't do something like [i]charm[/i] her back, since that would (probably) be an Attack. And while you're interposing yourself to save her, you'll be of course constantly muttering how much you hate and despise her and are filled with rage and desire to destroy her utterly. Now, all of these might be nit-picks to be ignored by good roleplayers or adressed in the PHB's "Charm Effects" heading, I don't know; but a brief line of roleplaying-effect wouldn't have hurt either, methinks. Too much focus on mechanics - even a statblock needs to have a roleplaying effect listed when the spell's affect is roleplaying-related. I also didn't really liked that all the Nine Hells are kinda layers of this ball floatying around in the Astral. Too geometrical-thinking IMO. They should have stayed with an impossible construction - each layer leads to other "Planes"/Layers, it need not make geographic sense, it's magic! Otherwise - I liked it. The War Devil looked like a LOT of fun mayham-causing on the battlefield, and the description of Asmodeus and his host was neat, plus the layers weren't half-bad at all for such a succint piece. The succubus also looked fun for a one-time encounter (a bit too predicatable and mecahnic for multiple encounters, though). [/QUOTE]
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