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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Monster Manual excerpt
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<blockquote data-quote="Mentat55" data-source="post: 4163558" data-attributes="member: 14840"><p>Exactly! Maybe the enemies won't want to bunch up then, or they will stay just close enough to the fighter that the wizard has to think: do I use my AOE and catch a suboptimal number of targets, do I wait for my fighter friend to extricate himself and I use it next round, at the risk of them spreading out again, or do I just ice storm the whole lot of them and tell the fighter to shake it off?</p><p></p><p>What I am starting to see is that, individually, the monsters are less complex, and frankly, probably more boring than their 3E equivalents. But if you can combine them correctly, a few unique powers per monster can make for interesting situations. If combats are more exciting, then the monsters can be more vanilla for all I care.</p></blockquote><p></p>
[QUOTE="Mentat55, post: 4163558, member: 14840"] Exactly! Maybe the enemies won't want to bunch up then, or they will stay just close enough to the fighter that the wizard has to think: do I use my AOE and catch a suboptimal number of targets, do I wait for my fighter friend to extricate himself and I use it next round, at the risk of them spreading out again, or do I just ice storm the whole lot of them and tell the fighter to shake it off? What I am starting to see is that, individually, the monsters are less complex, and frankly, probably more boring than their 3E equivalents. But if you can combine them correctly, a few unique powers per monster can make for interesting situations. If combats are more exciting, then the monsters can be more vanilla for all I care. [/QUOTE]
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4e Monster Manual excerpt
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