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<blockquote data-quote="AllisterH" data-source="post: 4164027" data-attributes="member: 51325"><p>Not really. One of the things with this succubus is that her powers are actually effective as many of the previous spell-like abilities were either things that the DM didn't need (if the Succubus didn't have Tongues, how many DMs would actually have the Succubus not know the language?) or ineffective.</p><p></p><p>One of the reasons why high level adventuring is not that fun is the rocket tag effect at high levels. Thanks to the potentially high HP total of say a barbarian, many creatures were designed to be able to take out said barbarian. Which of course, required wizard spells that simply bypassed the HP to be effective and thus you got an arms race.</p><p></p><p>This tended to lead to the effect where basically he who won initiative, just plain won. Basically, high level adventuring became exactly like level 1-2 adventuring. One of the advantages of this method I can see is that with a lowered damage on presumably the part of the PCs and monsters, there's less emphasis on tricking out your PC beforehand with splatbooks since most likely, the tactics at the table are going to be the biggest decider on success.</p><p></p><p>re: DOMINATE</p><p>In the Miniatures game, Dominate allows for the attacker to use the target's Standard ACTION with any action that falls under a Standard Action.</p><p></p><p>Thus, if Dominate is the SAME in the RPG as the DDM game, the succubus can use Dominate to force the player to use their DAILY on any target they choose. This might be changed for the RPG just for that reason. </p><p></p><p>re: TELEPORT (and magic)</p><p>There definitely has been a concerted push to cut down on Teleport shenanigans. Not only that, but looking at both devils, there's much less emphasis on magical abilities. My guess is that WOTC have purposely tried to move away from the magic-centred basis of previous editions. People have always complained that magic is too dominating at mid to high level and that's because every creature pretty much was magic based at mid to high levels.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4164027, member: 51325"] Not really. One of the things with this succubus is that her powers are actually effective as many of the previous spell-like abilities were either things that the DM didn't need (if the Succubus didn't have Tongues, how many DMs would actually have the Succubus not know the language?) or ineffective. One of the reasons why high level adventuring is not that fun is the rocket tag effect at high levels. Thanks to the potentially high HP total of say a barbarian, many creatures were designed to be able to take out said barbarian. Which of course, required wizard spells that simply bypassed the HP to be effective and thus you got an arms race. This tended to lead to the effect where basically he who won initiative, just plain won. Basically, high level adventuring became exactly like level 1-2 adventuring. One of the advantages of this method I can see is that with a lowered damage on presumably the part of the PCs and monsters, there's less emphasis on tricking out your PC beforehand with splatbooks since most likely, the tactics at the table are going to be the biggest decider on success. re: DOMINATE In the Miniatures game, Dominate allows for the attacker to use the target's Standard ACTION with any action that falls under a Standard Action. Thus, if Dominate is the SAME in the RPG as the DDM game, the succubus can use Dominate to force the player to use their DAILY on any target they choose. This might be changed for the RPG just for that reason. re: TELEPORT (and magic) There definitely has been a concerted push to cut down on Teleport shenanigans. Not only that, but looking at both devils, there's much less emphasis on magical abilities. My guess is that WOTC have purposely tried to move away from the magic-centred basis of previous editions. People have always complained that magic is too dominating at mid to high level and that's because every creature pretty much was magic based at mid to high levels. [/QUOTE]
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