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4e monsters and NPCs mysteriously missing hit points?
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<blockquote data-quote="hirou" data-source="post: 7486602" data-attributes="member: 6776023"><p>Encounter math was revamped in Monster Manual 3 (<a href="http://blogofholding.com/?p=512" target="_blank">http://blogofholding.com/?p=512</a>) and I can swear Ryan mentioned somewhere in these forums that they updated monster design starting from around adventure 3. The noted examples actually have even lower HPs that MM3 suggests, but honestly I don't think that's the main problem with combat balance, you'll have to adjust many things on the fly regardless.</p><p></p><p>Boone, Gene, Ottavia all have horrible number disadvantages against the party, and any focus fire from strikers will kill them quickly regardless of their HP. I think in my campaign poor Gene missed his only chance to produce a dublicant from a mirror and then died within 6 seconds (which is IMHO somewhat fitting for a lunatic he is; I want to revisit him eventually). If you feel that combat encounters are too easy AND if your party likes combat - feel free to adjust HP by ~1 PC attack worth of damage or more. Personally I feel that combat is never the focus of the campaign (rather, avoiding the conflict and war is one of Vekeshi goals, for example) so most of our playtime is devoted to conversations. On the other hand, that's why my campaign is turning 3 years old, I think, and we're only halfway done -_-</p></blockquote><p></p>
[QUOTE="hirou, post: 7486602, member: 6776023"] Encounter math was revamped in Monster Manual 3 ([URL]http://blogofholding.com/?p=512[/URL]) and I can swear Ryan mentioned somewhere in these forums that they updated monster design starting from around adventure 3. The noted examples actually have even lower HPs that MM3 suggests, but honestly I don't think that's the main problem with combat balance, you'll have to adjust many things on the fly regardless. Boone, Gene, Ottavia all have horrible number disadvantages against the party, and any focus fire from strikers will kill them quickly regardless of their HP. I think in my campaign poor Gene missed his only chance to produce a dublicant from a mirror and then died within 6 seconds (which is IMHO somewhat fitting for a lunatic he is; I want to revisit him eventually). If you feel that combat encounters are too easy AND if your party likes combat - feel free to adjust HP by ~1 PC attack worth of damage or more. Personally I feel that combat is never the focus of the campaign (rather, avoiding the conflict and war is one of Vekeshi goals, for example) so most of our playtime is devoted to conversations. On the other hand, that's why my campaign is turning 3 years old, I think, and we're only halfway done -_- [/QUOTE]
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