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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e monsters Spycraft 2.0 style?
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<blockquote data-quote="Dragonblade" data-source="post: 3734625" data-attributes="member: 2804"><p>Not trying to spam my own thread or anything, but this system is just growing on me! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If monsters are in a sense, statless templates, that provides several advantages. Every monster in the book is effectively useable at any challenge level, for example! That's awesome!</p><p></p><p>Also, for those players concerned about not being able to play monsters as PC races, like goblins (or gnomes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) then this model works fine. It seems like it would be easy to slap on PC class levels and stats to a statless monster template if you so choose.</p><p></p><p>The base goblin template for example, probably lists their base special abilities plus I suspect other racial abilities that become available depending on the monster's role and challenge level.</p><p></p><p>A DM could easily extrapolate these other abilities into racial abilities gained as you level up in a PC class. We already know that additional racial abilities are available at higher levels for the PC races, it makes sense for monsters to do the same.</p><p></p><p>For example, a 20th level beholder probably has special eye attacks that a 10th level beholder does not, in addition to the abilities granted from whatever role the DM assigns them.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 3734625, member: 2804"] Not trying to spam my own thread or anything, but this system is just growing on me! :) If monsters are in a sense, statless templates, that provides several advantages. Every monster in the book is effectively useable at any challenge level, for example! That's awesome! Also, for those players concerned about not being able to play monsters as PC races, like goblins (or gnomes ;) ) then this model works fine. It seems like it would be easy to slap on PC class levels and stats to a statless monster template if you so choose. The base goblin template for example, probably lists their base special abilities plus I suspect other racial abilities that become available depending on the monster's role and challenge level. A DM could easily extrapolate these other abilities into racial abilities gained as you level up in a PC class. We already know that additional racial abilities are available at higher levels for the PC races, it makes sense for monsters to do the same. For example, a 20th level beholder probably has special eye attacks that a 10th level beholder does not, in addition to the abilities granted from whatever role the DM assigns them. [/QUOTE]
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4e monsters Spycraft 2.0 style?
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