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4e Monsters that scare the crap out of characters
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<blockquote data-quote="hailstop" data-source="post: 4785142" data-attributes="member: 62201"><p>One of the problems with 4e is that throwing higher level monsters at the party doesn't really increase the challenge because their characters are more likely to die, but mostly has the effect of extending the combat (aka grind). </p><p> </p><p>This is especially so for higher than party level Soldiers, Elites and Solos. </p><p> </p><p>Stalker0 has a great post on how to avoid grind by using monsters of the PC's level...but just more of them in order to make higher level encounters.</p><p> </p><p>Still, it'd be nice occasionally to send them up against monsters that are truly bad-ass...where the PC's could take them out, but are likely to get very hurt doing so first.</p><p> </p><p>Anyone have any good ideas how to go about this? </p><p> </p><p>Brutes and Artillery are okay, but even then, they're not necessarily truly frightening unless they're either getting extra actions or doing extra damage.</p><p> </p><p>I suppose one way is to move the damage track from the Low or Med damage to the high (on page 185)...or even move damage from the 'Normal' table to the 'Limited' table.</p><p> </p><p>I just find that my PC's rarely are being challenged defensively...they rarely seem to need to spend a Second Wind and I don't think I've dropped one unconcious in months. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="hailstop, post: 4785142, member: 62201"] One of the problems with 4e is that throwing higher level monsters at the party doesn't really increase the challenge because their characters are more likely to die, but mostly has the effect of extending the combat (aka grind). This is especially so for higher than party level Soldiers, Elites and Solos. Stalker0 has a great post on how to avoid grind by using monsters of the PC's level...but just more of them in order to make higher level encounters. Still, it'd be nice occasionally to send them up against monsters that are truly bad-ass...where the PC's could take them out, but are likely to get very hurt doing so first. Anyone have any good ideas how to go about this? Brutes and Artillery are okay, but even then, they're not necessarily truly frightening unless they're either getting extra actions or doing extra damage. I suppose one way is to move the damage track from the Low or Med damage to the high (on page 185)...or even move damage from the 'Normal' table to the 'Limited' table. I just find that my PC's rarely are being challenged defensively...they rarely seem to need to spend a Second Wind and I don't think I've dropped one unconcious in months. :erm: [/QUOTE]
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