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4e - More monsters per encounter?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3707915" data-attributes="member: 22882"><p>What kind of fantastic <strong>adventure</strong> stories are you setting up that DON'T involve crumbling ruins where every step could be your last, seas roiling as might galleons and mightier sea monsters clash, clock towers grinding their massive gears within arms reach, pools of lava bubbling on the sides, quicksand at every turn, raging rivers threatening to sweep you to vast waterfalls, airships crashing apart miles above barren crags, statues tumbling from their ancient alcoves, bottomless chasms below and earthquake-loosened stalactites above?</p><p></p><p>D&D is not a generic game. It is a game of fantastic adventure (very specifically, it is a game of <strong>high fantasy</strong> adventure, about which I'm rather less enthused), and the lack of support for exciting environmental features has been one of its biggest weaknesses in the past.</p><p></p><p>If you use D&D for something other than its adventure roots, more power to you - the rules can't force you to use cool and thrilling settings any more than they do any other element. That they will, at long last, apparently PROVIDE for these elements can only be to the good.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3707915, member: 22882"] What kind of fantastic [B]adventure[/B] stories are you setting up that DON'T involve crumbling ruins where every step could be your last, seas roiling as might galleons and mightier sea monsters clash, clock towers grinding their massive gears within arms reach, pools of lava bubbling on the sides, quicksand at every turn, raging rivers threatening to sweep you to vast waterfalls, airships crashing apart miles above barren crags, statues tumbling from their ancient alcoves, bottomless chasms below and earthquake-loosened stalactites above? D&D is not a generic game. It is a game of fantastic adventure (very specifically, it is a game of [B]high fantasy[/B] adventure, about which I'm rather less enthused), and the lack of support for exciting environmental features has been one of its biggest weaknesses in the past. If you use D&D for something other than its adventure roots, more power to you - the rules can't force you to use cool and thrilling settings any more than they do any other element. That they will, at long last, apparently PROVIDE for these elements can only be to the good. [/QUOTE]
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