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4e - More monsters per encounter?
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<blockquote data-quote="ThirdWizard" data-source="post: 3708138" data-attributes="member: 12037"><p>Iron Heroes Zones are <em>awesome</em>. I wrote this one for my very first Iron Heroes game:</p><p></p><p><strong>Vat of Liquid Lead (Action Zone):</strong> Strength check DC 10 to overturn a vat of boiling lead in the center of the room. 5d6 fire damage Reflex DC 20 for half in a cone 10’ long. Anyone walking into the area the round after it has been spilled must make a DC 10 Balance check or fall prone and suffer 1d6 fire damage.</p><p></p><p>I made sure to tell the players that pushing over the vat would cover anyone nearby in the boiling liquid lead, but there were no takers. So, after giving them plenty of time, the NPCs pushed it. They've been eager to use Zones ever since, for some reason. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>So, I'm all about Zone-like implementations in 4e.</p><p></p><p>On the monster group front: monsters have never really been designed with group synergy in mind. There's no real effects that monsters have that make them work well together, not like a PC group anyway. So, unless they're classes like a PC party, they don't have those cool mixing and matching abilities.</p><p></p><p>So, I'm guessing they'll have monsters to fill roles. You'll have perhaps leader-like monsters that command troops with group buffing abilities perhaps, or maybe something that can naturally heal - something that says "Use me with a group!" That's what it sounds like to me. So, in 4e maybe ogres will have some kind of "Fear me more than them" ability that makes their orc minions go into a frenzy or something like that.</p><p></p><p>Also I'm hoping for "classed but not really classed" monsters that have some of the cool class abilities without having being that class. Kind of like the monsters that "cast as an X level sorcerer" in 3e, but with just a few abilities. Maybe a goblinoid shaman type monster with eldritch blast and <em>cure light wounds</em> or something along those lines. That would be very cool.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3708138, member: 12037"] Iron Heroes Zones are [i]awesome[/i]. I wrote this one for my very first Iron Heroes game: [b]Vat of Liquid Lead (Action Zone):[/b] Strength check DC 10 to overturn a vat of boiling lead in the center of the room. 5d6 fire damage Reflex DC 20 for half in a cone 10’ long. Anyone walking into the area the round after it has been spilled must make a DC 10 Balance check or fall prone and suffer 1d6 fire damage. I made sure to tell the players that pushing over the vat would cover anyone nearby in the boiling liquid lead, but there were no takers. So, after giving them plenty of time, the NPCs pushed it. They've been eager to use Zones ever since, for some reason. :] So, I'm all about Zone-like implementations in 4e. On the monster group front: monsters have never really been designed with group synergy in mind. There's no real effects that monsters have that make them work well together, not like a PC group anyway. So, unless they're classes like a PC party, they don't have those cool mixing and matching abilities. So, I'm guessing they'll have monsters to fill roles. You'll have perhaps leader-like monsters that command troops with group buffing abilities perhaps, or maybe something that can naturally heal - something that says "Use me with a group!" That's what it sounds like to me. So, in 4e maybe ogres will have some kind of "Fear me more than them" ability that makes their orc minions go into a frenzy or something like that. Also I'm hoping for "classed but not really classed" monsters that have some of the cool class abilities without having being that class. Kind of like the monsters that "cast as an X level sorcerer" in 3e, but with just a few abilities. Maybe a goblinoid shaman type monster with eldritch blast and [i]cure light wounds[/i] or something along those lines. That would be very cool. [/QUOTE]
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