Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e - More monsters per encounter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kraydak" data-source="post: 3708466" data-attributes="member: 12306"><p>In DnD, if I'm swinging a sword, I don't have to worry about the DM going "oh, I think swords are overrated, greatswords should do d6+str, not 2d6+1.5str". If someone is shooting a longbow at me, I don't have to worry about the DM going "the english were cool at Agincourt, longbows do 4d6 damage and ignore armor".</p><p></p><p>Unlike weapon damage and spells, action zones are inherently unstandardized. They are designed by people who think they are cool (why bother, else). They are designed by people who *want* them to work, to be used, and to be effective. This results in their stats being out of whack with their description.</p><p></p><p>I, as a player, do NOT want to have to second guess just how cool the DM thinks something is, so as to know if I should use an action zone. I, as a player, do not want to get penalized for knowing that boiling lead was beyond European ability until very, very recently (and certainly involved enough apparatus to make spilling it virtually impossible). I don't want to get penalized for knowing that to cover a 10' cone .5 inches deep takes about 500 lb of lead. (ok, that last did take some quick calculations, but my first guess was 400lb). I'm not counting the weight of the "vat" in that.</p><p></p><p>I'm aware that I'm inherently criticizing you for your design, and I regret it, but I feel the object lesson at hand is worth it. Most every player knows the rough damage ranges of the weapons in the PHB. They know how effective their armor is. They have *no clue* how effective an action zone will be. Were I a player in your game who got hit by that vat of lead, I'd feel like you "forgot" to mention that the axe wielding guy was *actually* a 20' giant, not a kobold, like all the other guys in the room. That has been my reaction to *every* (only 3 or 5ish, admittedly) action zone I've ever seen written up. Players need accurate descriptions of the world they are interacting with, because thats all the information they get. If a given mechanic cannot be described accurately, it should not be used. If, when you describe an action zone, you detail the mechanics behind it, more power to you, and I withdraw some of my complaints (although I'd expect arguements over what the mechanics realistically should be).</p><p></p><p>-Kraydak</p></blockquote><p></p>
[QUOTE="Kraydak, post: 3708466, member: 12306"] In DnD, if I'm swinging a sword, I don't have to worry about the DM going "oh, I think swords are overrated, greatswords should do d6+str, not 2d6+1.5str". If someone is shooting a longbow at me, I don't have to worry about the DM going "the english were cool at Agincourt, longbows do 4d6 damage and ignore armor". Unlike weapon damage and spells, action zones are inherently unstandardized. They are designed by people who think they are cool (why bother, else). They are designed by people who *want* them to work, to be used, and to be effective. This results in their stats being out of whack with their description. I, as a player, do NOT want to have to second guess just how cool the DM thinks something is, so as to know if I should use an action zone. I, as a player, do not want to get penalized for knowing that boiling lead was beyond European ability until very, very recently (and certainly involved enough apparatus to make spilling it virtually impossible). I don't want to get penalized for knowing that to cover a 10' cone .5 inches deep takes about 500 lb of lead. (ok, that last did take some quick calculations, but my first guess was 400lb). I'm not counting the weight of the "vat" in that. I'm aware that I'm inherently criticizing you for your design, and I regret it, but I feel the object lesson at hand is worth it. Most every player knows the rough damage ranges of the weapons in the PHB. They know how effective their armor is. They have *no clue* how effective an action zone will be. Were I a player in your game who got hit by that vat of lead, I'd feel like you "forgot" to mention that the axe wielding guy was *actually* a 20' giant, not a kobold, like all the other guys in the room. That has been my reaction to *every* (only 3 or 5ish, admittedly) action zone I've ever seen written up. Players need accurate descriptions of the world they are interacting with, because thats all the information they get. If a given mechanic cannot be described accurately, it should not be used. If, when you describe an action zone, you detail the mechanics behind it, more power to you, and I withdraw some of my complaints (although I'd expect arguements over what the mechanics realistically should be). -Kraydak [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e - More monsters per encounter?
Top