Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E - more rules or less?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dykstrav" data-source="post: 3161782" data-attributes="member: 40522"><p>The current level of complexity is fine. I personally think people want to see rules changes to those areas where they don't use the rules often (like grapple rules). Whether they avoid these situations because they don't like the rules for them or they just don't come up often varies between groups.</p><p></p><p>The way I see it, D&D boils down to a few essential elements: Six ability scores, race as a template, class as an overlay to that basic template that gives you most of your abilities, and rolling a d20 to beat up monsters and make saves. Other conventions have evovled as the game has developed, such as most powers being based on using them x number of times/day. Just about everything else is fair game for change as long as I get to explore dungeons and kill critters effeciently and reasonably quickly with the basic rules set.</p><p></p><p>I'd personally like to see a trait-based spellcasting system similar to the epic magic system presented in the Epic Level Handbook. What I mean by this is that a spell's characteristics actually have something to do with its level- instead of having to buy a feat to get a longer range on your burning hands spell, you just increase its casting DC or effective level. A roll-to-cast thing would be nice too, it'd give spellcasters more chances to enjoy the thrill of a high roll like all the melee-oriented characters get. Such a system would truly be divergent from D&D as it's presented now though.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3161782, member: 40522"] The current level of complexity is fine. I personally think people want to see rules changes to those areas where they don't use the rules often (like grapple rules). Whether they avoid these situations because they don't like the rules for them or they just don't come up often varies between groups. The way I see it, D&D boils down to a few essential elements: Six ability scores, race as a template, class as an overlay to that basic template that gives you most of your abilities, and rolling a d20 to beat up monsters and make saves. Other conventions have evovled as the game has developed, such as most powers being based on using them x number of times/day. Just about everything else is fair game for change as long as I get to explore dungeons and kill critters effeciently and reasonably quickly with the basic rules set. I'd personally like to see a trait-based spellcasting system similar to the epic magic system presented in the Epic Level Handbook. What I mean by this is that a spell's characteristics actually have something to do with its level- instead of having to buy a feat to get a longer range on your burning hands spell, you just increase its casting DC or effective level. A roll-to-cast thing would be nice too, it'd give spellcasters more chances to enjoy the thrill of a high roll like all the melee-oriented characters get. Such a system would truly be divergent from D&D as it's presented now though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E - more rules or less?
Top