Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E - more rules or less?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ruemere" data-source="post: 3165172" data-attributes="member: 5515"><p>Responding to <strong>Lanefan</strong>...</p><p></p><p>Re: swimming / another trait</p><p> </p><p>Still, all one needs is a simple free rank or two in a skill to avoid adding to default character model.</p><p></p><p>Re: when rolls disagree with character's concept</p><p> </p><p>No quarrel here. I prefer character creation with lower degree of randomness. It allows, among other thing, for planning social aspect of party adventuring. For example, some campaigns I run rely on characters being members of a team of similar individuals, only later developing into more unique personalities. There was also one short adventure based on a concept of characters being very similar, slowly evolving and becoming unique, and finally, at the end of the story, realizing that they are merely parts of one split personality travelling through dream realm, and that in order to survive and wake they have to sacrifice their individuality.</p><p></p><p>Re: Treasure and components</p><p> </p><p>I don't. My real gaming started with WFRP, where treasure is scarce to nonexistent. I like the idea of simple sacrifice system. It's just that in a system where you can easily access items worth thousands of gold pieces (or rely on monster-of-the-week type of opposition to avoid handing out too many magic weapons), it's not as easy.</p><p></p><p>Re: Abuse of transportation spells</p><p> </p><p>Umm, we're talking about 4th edition core rules, right? And how should they differ from 3rd.</p><p>Rest assured that I have designed some home-made prevention systems, still, as per core rules, defense mechanism for one castle would drain up resources of medium size kingdom.</p><p>I don't like tweaking starndards too much, though, as it sometimes breaks up adventures and adds too many little exceptions over the course of campaigning.</p><p></p><p>Also, SH&T problem is a little more complex thing than simple transportation issue. It's all about spells being superior to mundane means of solving problems while, IMHO, they should offer only equally viable alternative.</p><p></p><p>Re: Resurrection failure chance</p><p> </p><p>There were sessions where I failed my own resurrection roll more than once. It hurt, especially when you played tough warrior with 16 Constitution.</p><p></p><p>Re: Scaling damage</p><p> </p><p>*sigh* Does not work with spellcasters on the opposing side.</p><p></p><p>Re: disruptive, or temporary disabling vs temporary killing</p><p> </p><p>I prefer dying to be a rather important in game event instead of save/load pause.</p><p></p><p> </p><p>True. However, I'm talking about steretyping caused by the system, not how the players are supposed to circumvent it. Also, about how rock-paper-scissor type of system leads to unbalancing encounters (and to certain predictability).</p><p></p><p> </p><p>There are games which handle this type of scaling while maintaining high attractiveness. The curve of power increase does not need to be steep provided you avoid giving out binary powers[1] and allow for character growth unrelated to combat effectiveness.</p><p></p><p>regards,</p><p>Ruemere</p><p></p><p>[1] Binary power: </p><p>Power which yields definitive result (usually success or failure), irrespectively of circumstances. </p><p>Examples: Detect Evil spell. Detect Magic spells.</p></blockquote><p></p>
[QUOTE="ruemere, post: 3165172, member: 5515"] Responding to [B]Lanefan[/B]... Re: swimming / another trait Still, all one needs is a simple free rank or two in a skill to avoid adding to default character model. Re: when rolls disagree with character's concept No quarrel here. I prefer character creation with lower degree of randomness. It allows, among other thing, for planning social aspect of party adventuring. For example, some campaigns I run rely on characters being members of a team of similar individuals, only later developing into more unique personalities. There was also one short adventure based on a concept of characters being very similar, slowly evolving and becoming unique, and finally, at the end of the story, realizing that they are merely parts of one split personality travelling through dream realm, and that in order to survive and wake they have to sacrifice their individuality. Re: Treasure and components I don't. My real gaming started with WFRP, where treasure is scarce to nonexistent. I like the idea of simple sacrifice system. It's just that in a system where you can easily access items worth thousands of gold pieces (or rely on monster-of-the-week type of opposition to avoid handing out too many magic weapons), it's not as easy. Re: Abuse of transportation spells Umm, we're talking about 4th edition core rules, right? And how should they differ from 3rd. Rest assured that I have designed some home-made prevention systems, still, as per core rules, defense mechanism for one castle would drain up resources of medium size kingdom. I don't like tweaking starndards too much, though, as it sometimes breaks up adventures and adds too many little exceptions over the course of campaigning. Also, SH&T problem is a little more complex thing than simple transportation issue. It's all about spells being superior to mundane means of solving problems while, IMHO, they should offer only equally viable alternative. Re: Resurrection failure chance There were sessions where I failed my own resurrection roll more than once. It hurt, especially when you played tough warrior with 16 Constitution. Re: Scaling damage *sigh* Does not work with spellcasters on the opposing side. Re: disruptive, or temporary disabling vs temporary killing I prefer dying to be a rather important in game event instead of save/load pause. True. However, I'm talking about steretyping caused by the system, not how the players are supposed to circumvent it. Also, about how rock-paper-scissor type of system leads to unbalancing encounters (and to certain predictability). There are games which handle this type of scaling while maintaining high attractiveness. The curve of power increase does not need to be steep provided you avoid giving out binary powers[1] and allow for character growth unrelated to combat effectiveness. regards, Ruemere [1] Binary power: Power which yields definitive result (usually success or failure), irrespectively of circumstances. Examples: Detect Evil spell. Detect Magic spells. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E - more rules or less?
Top