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*TTRPGs General
4E "Multi-classing": Someone please explain
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<blockquote data-quote="Skywalker" data-source="post: 4288727" data-attributes="member: 1538"><p>It is true that in 4e you maintain your base class at all times. However, this is only a small part of the story. Your class is mostly defined by the Powers and Feats you choose. The 4e multiclass system is focussed on allowing PCs to choose Powers and Feats from other classes. It seems a little strange to start off with (though not as much as 1e or 2e), however the end result is actually pretty versatile.</p><p></p><p>There are two steps in mutliclassing:</p><p></p><p>Step One: You take 4 multiclassing feats. These allow you to gain a Skill and a Class Feature from the other class, and two swap out 3 Powers for those of the other class.</p><p></p><p>Step Two: At 11th level, you can take a Paragon Path of the other class or the other class as your Paragon Path. This result in 4 more Powers of the other class.</p><p></p><p>The end result is that you get 1 Skill, 1 Class Feature, 1 out of 2 At Wills, 2 out of 4 Encounter, 2 out of 4 Dailies and 2 out of 7 Utilities from your other class, producing a pretty even split once you take into account feat selection. Also note that unlike 3e, these Powers are able to be at your current character level, not a class level so it doesn't gimp spellcasters.</p><p></p><p>So 4e multiclassing can handle a change of focus in a PC, just in a different way to previous editions. I agree it isn't quite dual-classing like we saw in 1e/2e or 3e. If anything it is more of a balanced and tailored 1e/2e multiclass system.</p></blockquote><p></p>
[QUOTE="Skywalker, post: 4288727, member: 1538"] It is true that in 4e you maintain your base class at all times. However, this is only a small part of the story. Your class is mostly defined by the Powers and Feats you choose. The 4e multiclass system is focussed on allowing PCs to choose Powers and Feats from other classes. It seems a little strange to start off with (though not as much as 1e or 2e), however the end result is actually pretty versatile. There are two steps in mutliclassing: Step One: You take 4 multiclassing feats. These allow you to gain a Skill and a Class Feature from the other class, and two swap out 3 Powers for those of the other class. Step Two: At 11th level, you can take a Paragon Path of the other class or the other class as your Paragon Path. This result in 4 more Powers of the other class. The end result is that you get 1 Skill, 1 Class Feature, 1 out of 2 At Wills, 2 out of 4 Encounter, 2 out of 4 Dailies and 2 out of 7 Utilities from your other class, producing a pretty even split once you take into account feat selection. Also note that unlike 3e, these Powers are able to be at your current character level, not a class level so it doesn't gimp spellcasters. So 4e multiclassing can handle a change of focus in a PC, just in a different way to previous editions. I agree it isn't quite dual-classing like we saw in 1e/2e or 3e. If anything it is more of a balanced and tailored 1e/2e multiclass system. [/QUOTE]
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