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4E "Multi-classing": Someone please explain
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<blockquote data-quote="mattdm" data-source="post: 4288827" data-attributes="member: 15382"><p>So, one other thing to be aware of is that class design is a lot more work than it might be in 3.x, because every class has its own unique selection of powers and feats, all the way up to level 30.</p><p></p><p>Of course, it may be possible to say "the priest can choose cleric powers" or "the knight gets options from this subset of the fighter class powers + this subset from paladin + this subset from ranger", even though none of the core classes do that.'</p><p></p><p>Then, for each class, you create a multiclassing feat which describes what it means to multiclass to that class. I do recommend, though, keeping these on the power level of those for the core classes and doing the wholesale rebuild switch in case of in-game conversion.</p></blockquote><p></p>
[QUOTE="mattdm, post: 4288827, member: 15382"] So, one other thing to be aware of is that class design is a lot more work than it might be in 3.x, because every class has its own unique selection of powers and feats, all the way up to level 30. Of course, it may be possible to say "the priest can choose cleric powers" or "the knight gets options from this subset of the fighter class powers + this subset from paladin + this subset from ranger", even though none of the core classes do that.' Then, for each class, you create a multiclassing feat which describes what it means to multiclass to that class. I do recommend, though, keeping these on the power level of those for the core classes and doing the wholesale rebuild switch in case of in-game conversion. [/QUOTE]
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4E "Multi-classing": Someone please explain
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