Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
4E "Multi-classing": Someone please explain
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 4290044" data-attributes="member: 7635"><p>I hate to quote myself, but THIS is what I was referring to in another thread.</p><p></p><p>3.x character building was akin to deck building in Magic: The Gathering. Free multi-classing option FORCED everything to be equal. the first level of ranger was just a valid as the 20th level of monk. Power attack was just as valid as toughness. Silenced Ray of Frost was just as valid as magic missile. The system weighed them the same amount (1 levels worth of XP, one feat slot, one spell slot, etc). </p><p></p><p>Except we know thats not true. There were sub-par choices. There were super-optimal choices. This meant it was imperative to find the best "combos" like deckbuilders do. It also broke down players like M:TG does; casual (my goblin deck is fun, even if I don't win alot), serious (my white deck is well tuned), professional (you should see my white/blue denial deck!) and fanatic (lets see, two red mana and two green mana tapped, I lay down channel then fireball, oh look! 20 damage in 1 round. I win. Next?) </p><p></p><p>In short, 3.x rewarded you for finding the best "bang" for your buck in ways older editions didn't. 4e went back and tried to fix that, or at least curtail it. </p><p></p><p>Amusingly, some of the people who griped and complained about half-gold dragon, celestial gelatinous cube crusader/paladin/purple dragon knight/knight protector/cavalier PCs now are complaining to being constrained to one class and dabbling in another...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4290044, member: 7635"] I hate to quote myself, but THIS is what I was referring to in another thread. 3.x character building was akin to deck building in Magic: The Gathering. Free multi-classing option FORCED everything to be equal. the first level of ranger was just a valid as the 20th level of monk. Power attack was just as valid as toughness. Silenced Ray of Frost was just as valid as magic missile. The system weighed them the same amount (1 levels worth of XP, one feat slot, one spell slot, etc). Except we know thats not true. There were sub-par choices. There were super-optimal choices. This meant it was imperative to find the best "combos" like deckbuilders do. It also broke down players like M:TG does; casual (my goblin deck is fun, even if I don't win alot), serious (my white deck is well tuned), professional (you should see my white/blue denial deck!) and fanatic (lets see, two red mana and two green mana tapped, I lay down channel then fireball, oh look! 20 damage in 1 round. I win. Next?) In short, 3.x rewarded you for finding the best "bang" for your buck in ways older editions didn't. 4e went back and tried to fix that, or at least curtail it. Amusingly, some of the people who griped and complained about half-gold dragon, celestial gelatinous cube crusader/paladin/purple dragon knight/knight protector/cavalier PCs now are complaining to being constrained to one class and dabbling in another... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4E "Multi-classing": Someone please explain
Top