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4E "Multi-classing": Someone please explain
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<blockquote data-quote="Thunderfoot" data-source="post: 4290596" data-attributes="member: 34175"><p>I think the issue here is more of a play-style perception than actual rules issue. I for one could not stand the multi-classing system of 3.X and would not allow base PrCs because they created"triple-threats" as you call them. The fact is a generalist is much less effective than a specialist. A Fighter 10 should be able to wipe the walls with a Fighter5/anything else 5, period. #.X departed from the original D&D mold in this aspect and I am grateful to see it come home that multi classing only really helps at LOWER levels, not higher levels.</p><p></p><p>As for multi-classing in 4e compared to 3.X, there is no comparison, if you want the 'power-monger" I can do it all and do it well aspects of 3.X, then no you cannot have it in 4e, however if you are looking for the utility swing player that was originally envisioned by multi-classes then I would say that 4e does that just fine.</p><p></p><p>However, with paragon paths and epic destinies, I think you would be happy with the end results. Me personally, I don't like either and am having to figure out how I am going to work around them. (I hated PrCs BTW)</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 4290596, member: 34175"] I think the issue here is more of a play-style perception than actual rules issue. I for one could not stand the multi-classing system of 3.X and would not allow base PrCs because they created"triple-threats" as you call them. The fact is a generalist is much less effective than a specialist. A Fighter 10 should be able to wipe the walls with a Fighter5/anything else 5, period. #.X departed from the original D&D mold in this aspect and I am grateful to see it come home that multi classing only really helps at LOWER levels, not higher levels. As for multi-classing in 4e compared to 3.X, there is no comparison, if you want the 'power-monger" I can do it all and do it well aspects of 3.X, then no you cannot have it in 4e, however if you are looking for the utility swing player that was originally envisioned by multi-classes then I would say that 4e does that just fine. However, with paragon paths and epic destinies, I think you would be happy with the end results. Me personally, I don't like either and am having to figure out how I am going to work around them. (I hated PrCs BTW) [/QUOTE]
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