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4e Multiclassing structure and Weapons of Legacy, Dragonmarks, etc.
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<blockquote data-quote="AtomicPope" data-source="post: 4221948" data-attributes="member: 64790"><p>Many of the Dragonmarks have noncombat effects. As for those marks, who really cares? The only real concern should be for combat effects. Relegating the Houses to fluff economic functions doesn't change Eberron in the least.</p><p></p><p>There was a major problem in 3e with Dragonmarks and Sorcerers that had to be fixed by adding the Marks as spells on their list. When you consider that a Spell-like ability once per day is rather weak to a spontaneous caster, something must be done. Now with the Multiclassing feats there's probably another fix in the works. I would guess an At Will power for the weaker abilities while a Daily power for the strongest ones. </p><p>There are power feats that add new encounter abilities already like I'maneuter (or whatever the hell it's called).</p><p></p><p>Broken? Doesn't have to be.</p><p></p><p>Kewl? Why not?</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 4221948, member: 64790"] Many of the Dragonmarks have noncombat effects. As for those marks, who really cares? The only real concern should be for combat effects. Relegating the Houses to fluff economic functions doesn't change Eberron in the least. There was a major problem in 3e with Dragonmarks and Sorcerers that had to be fixed by adding the Marks as spells on their list. When you consider that a Spell-like ability once per day is rather weak to a spontaneous caster, something must be done. Now with the Multiclassing feats there's probably another fix in the works. I would guess an At Will power for the weaker abilities while a Daily power for the strongest ones. There are power feats that add new encounter abilities already like I'maneuter (or whatever the hell it's called). Broken? Doesn't have to be. Kewl? Why not? [/QUOTE]
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