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4e Multiclassing structure and Weapons of Legacy, Dragonmarks, etc.
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<blockquote data-quote="Graf" data-source="post: 4224307" data-attributes="member: 3087"><p><strong>Dragonmark Feat System Proposal v0.2</strong></p><p></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><u>Assumptions/goals</u></span></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">Follow the 4e design philosophy (exceptions based, simple, cool powers with minimal bookkeeping)</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">Balanced attractive options </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">Given the preceding as-close-as-possible-match to 3.5 fluff (and mechanics). (these aren't supposed to be the most awesome uber powers out there, a dragonmarked character who is "ported" over to 4e will feel very similar to 3.5)<br /> So<br /> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Marks function largely as they did in 3.5, thematically if not mechanically</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">Marks increase in functionality as they grow and you must get mark powers in order (Least -> Lesser ->Greater)</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">I haven't tried to force everything into one big clunky system. I think that's the route to massive-balance-issues (and the reason why 3.5 marks generally suck). There's one intro feat, called Least Dragonmark and everything after that is prerequisite based but otherwise organic.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">While I hunger for attractive (or at least interesting) dragonmarked items and originally wanted the feats to give them out I've restrained myself. It's too much of a change in fluff to give everyone (or certain houses with "weak" marks) their own personal magical items.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">Likewise, Favored in House is not in evidence. I think that the "social bonuses" thing was bad for a feat and it's an even poorer fit for 4e. </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">I've tried to make the cantrips useful (at least somewhat) at later levels and balance out the more powerful by forcing them to be sustained with minor actions.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">I'd like the Least/Lesser mark abilities to improve if you "level up" you mark. The only actual implementation of this ability is present in the Mark of Finding though. That sort of thing makes stuff longer than I like. Some sort of slashed notation would probably be best. Example: <br /> <em>Slow Fall</em><br /> Instant Interrupt: The distance you fall is reduced 20/40/100 feet.</span></li> </ul> </li> </ul> <p style="margin-left: 20px"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Georgia'"></p><p></span></p><p><span style="font-family: 'Georgia'">For the record I use the word "Cantrip" below. Honestly some of the cantrips are probably massively abusive and would never work as wizard powers. Just think of them as at-will abilities.</span></p><p><span style="font-family: 'Georgia'">And a lot of the cantrips are made up, extensions of the powers that I think the house gets at later levels.</span></p><p></p><p>Least Dragonmark [Dragonmarked]</p><p>Perquisite: appropriate Dragonmarked Race for your mark</p><p>Benefit <ul> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">House skill becomes trained. If already trained you receive an additional +3 bonus to that skill.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">select one House cantrip from your House entry. You may use it as an at will power.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">may use Dragonmarked items/rituals related to your mark</span></li> </ul><p><span style="font-family: 'Georgia'">So the feat grants a small ability useful at will, as opposed to an ability of variable power that's utilizable once or twice a day.</span></p><p><span style="font-family: 'Georgia'">I had an 'extra action point' thing/and a +2 to haggle/negotiate but I dropped it. The action point was probably "too good" and while I dearly loved the haggle/negotiate it's a fact that the mark can appear on someone who grew up outside of the merchant house.</span></p><p></p><p style="margin-left: 20px"><p style="margin-left: 20px"><strong><u>Dragonmarked Houses</u></strong></p> <p style="margin-left: 20px"><strong><u></u></strong>Mark of Detection</p> <p style="margin-left: 20px">House: Medani</p> <p style="margin-left: 20px">House Skill: Perception</p> <p style="margin-left: 20px">House Cantrip: <em>Detect Magic</em> OR <em>Detect Poison</em></p> <p style="margin-left: 20px"><span style="font-family: 'Georgia'"><em>Never understood why Medani got spot and Deneith got sense motive. But the fluff say it be so.</em></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Mark of Finding</p> <p style="margin-left: 20px">House: Tharashk</p> <p style="margin-left: 20px">House Skill: Perception</p> <p style="margin-left: 20px">House Cantrip: <em>Sense Target</em> OR <em>??</em></p><p style="margin-left: 20px"><em>Sense Target</em></p> <p style="margin-left: 20px">You may mark a target within 30 feet as standard action and maintain as a minor action. So long as you maintain this power you may sense the direction and distance to the target so long as you remain within 20 squares. If you have a lesser mark or greater mark the distance increases to 200 squares and 5 miles respectively. If you possess the ability to mark a target through another abilty you may combine it with this mark.</p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"><em><span style="font-family: 'Georgia'">That last sentence is supposed to mean you mark someone with your fighters mark and you'll also get a "finding mark" attached for free. Awkward wording is my speci-al-ity.</span></em> </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Mark of Handling</p> <p style="margin-left: 20px">House: Vadalis</p> <p style="margin-left: 20px">House Skill: Knowledge Nature </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">House Cantrip: <em>Speak with Animal</em> OR <em>???</em><em><span style="font-family: 'Georgia'"></span></em></p> <p style="margin-left: 20px"><em><span style="font-family: 'Georgia'">(speaking of unattractive choices... still without animal companions it's hard for me to think of anything that isn't weak or swingy (i.e. charm animal))</span></em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Mark of Healing</p> <p style="margin-left: 20px">House: Jorasco</p> <p style="margin-left: 20px">House Skill: Healing</p> <p style="margin-left: 20px">House Cantrip: <em>Touch of Rejuvenation</em> OR <em>Stabilize</em><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Touch of Rejuvenation</em></p> <p style="margin-left: 20px">Five minutes after this cantrip is used the target heals as if they had spent a healing surge. The target must resting (sit or lie down, taking no actions) for the full five minutes. Any action more strenuous than talking will cancel the cantrip with no effect. A person can benefit from Touch of Rejuvenation no more than once a day.</p> <p style="margin-left: 20px"><em>Stabilize</em></p> <p style="margin-left: 20px">As a minor action you can automatically stabilize a dying person without a healing check. You must be adjacent to the person and able to touch them.</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Mark of Hospitality</p> <p style="margin-left: 20px">House: Ghallanda</p> <p style="margin-left: 20px">House skill: Diplomacy</p> <p style="margin-left: 20px">House Cantrip: <em>Unseen Servant</em> OR <em>Prestidigitation</em></p> <p style="margin-left: 20px"><span style="font-family: 'Georgia'"><em><em>Prestidigitation </em>supposedly exists, and they'll keep <em>unseen servant </em>for sure. Anyway <em>prestidigitation </em>is supposed to really good and it's a very general power so....</em></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Mark of Making </p> <p style="margin-left: 20px">House: Cannith</p> <p style="margin-left: 20px">House skill: Arcana (no more craft; anyway they make magic stuff, it's not like they're fixing people's shoes)</p> <p style="margin-left: 20px">House Cantrip: <em>Mending</em> OR <em>Rejuvenate Construct </em></p><p style="margin-left: 20px"><em>Mending</em></p> <p style="margin-left: 20px"><em></em>You may temporarily repair a broken object as a standard action. You must have most of the pieces that made up the object with you. Lasts for a day. Only use on an object once before it is properly repaired.</p> <p style="margin-left: 20px"><span style="font-family: 'Georgia'"><em>I see this as being an anti-sunder power. Somebody broke your magic sword? The Mark of Making can put it back together for you, once, for a 24 period. Good at any level.</em></span></p> <p style="margin-left: 20px"><span style="font-family: 'Georgia'"></span><em>Rejuvenate Construct</em></p> <p style="margin-left: 20px">Per <em>Touch of Rejuvenation</em> but on constructs</p></p> <p style="margin-left: 20px">. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Mark of Passage</p> <p style="margin-left: 20px">House: Orien</p> <p style="margin-left: 20px">House skill: Survival </p> <p style="margin-left: 20px">House Cantrip: <em>Quick feet</em> OR <em>Safe fall</em></p><p style="margin-left: 20px"><em>Quick Feet</em></p> <p style="margin-left: 20px">Cast as a minor action. You may move an extra 5 feet on any one move action you make this round.</p> <p style="margin-left: 20px"><em>Safe Fall</em></p> <p style="margin-left: 20px">Instant Interrupt [Trigger: falling 10 feet or more]. Any distance you fall is reduced 20 feet.</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Mark of Scribing</p> <p style="margin-left: 20px">House: Sivis </p> <p style="margin-left: 20px">House skill: Insight <em><span style="font-family: 'Georgia'">(gnomes are sneaky! Sivis gnomes are -extra- sneaky. No? Ok. I got nothing then. Decipher Script isn't a knowledge...</span></em>)</p> <p style="margin-left: 20px">House Cantrip: <em>Arcane Mark</em> OR <em>Message </em></p><p style="margin-left: 20px"><em>Arcane Mark</em></p> <p style="margin-left: 20px"><em></em>Whatever it does in the book? <em><span style="font-family: 'Georgia'">(in theory this is useful for forging documents... but I don't think it fulfills the "attractive" thing.)</span></em></p> <p style="margin-left: 20px"><em>Message</em></p> <p style="margin-left: 20px">ditto</p></p> <p style="margin-left: 20px"><span style="font-family: 'Georgia'"><em>I confess to loving Sivis but having trouble thinking of anything good for their cantrips; hopefully <em>message </em>is still around... It sort of fits with the whole speaking stones thing. </em></span></p> <p style="margin-left: 20px"><span style="font-family: 'Georgia'"><em></em></span></p> <p style="margin-left: 20px">Mark of the Sentinel </p> <p style="margin-left: 20px">House: Deneith </p> <p style="margin-left: 20px">House skill: Perception </p> <p style="margin-left: 20px">House Cantrip: <em>Low Light Vision</em> OR <em>Watch the threat</em></p><p style="margin-left: 20px"><em>Low Light Vision</em></p> <p style="margin-left: 20px">You have low light vision until the beginning of your next turn. You may maintain this power with a minor action.</p> <p style="margin-left: 20px"><em>Watch the Threat</em></p> <p style="margin-left: 20px">Cast this spell as a standard action, maintain as a minor. For the duration of the spell you know if the target attacks anyone provided they are within 100 feet of you. If combat is started by your target then you receive a +4 bonus on initiative and the attacker can not receive combat advantage against you on the first round of combat.</p></p> <p style="margin-left: 20px"><em><span style="font-family: 'Georgia'">(Ok, obviously not the same powers they got from the old Least Mark of the Sentinel, but that stuff (shielding other people, etc) couldn't really be "pulled down a level".)</span></em> </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Mark of Shadow</p> <p style="margin-left: 20px">House: Phiarlan OR Thuranni</p> <p style="margin-left: 20px">House skill: Stealth</p> <p style="margin-left: 20px">House Cantrip: <em>Darkness</em> OR <em>??</em></p><p style="margin-left: 20px"><em>Darkness</em></p> <p style="margin-left: 20px">Assume the opposite of <em>light</em>.</p></p> <p style="margin-left: 20px"><em><span style="font-family: 'Georgia'">(we know light exists and is a cantrip... </span></em></p> <p style="margin-left: 20px"><em><span style="font-family: 'Georgia'">You could have like Mage Hand but with a shadow hand... urg. Must stop stretching before I hurt myself...)</span></em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Mark of Storm</p> <p style="margin-left: 20px">House: Lyrandar</p> <p style="margin-left: 20px">House skill: Athletics <em><span style="font-family: 'Georgia'">(pretty awesome for an adventurer)</span></em></p> <p style="margin-left: 20px">House Cantrip: <em>Light</em>(?) OR <em>Wind Hand</em></p><p style="margin-left: 20px">Wind Hand</p> <p style="margin-left: 20px">Like mage hand but a gust of wind does it...</p></p> <p style="margin-left: 20px"><em><span style="font-family: 'Georgia'">(Again with the not having any idea what they should get. Light could be a St. Elmo's fire sorta glow... (Look... I only have three frigging cantrips to work with here...))</span></em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Mark of Warding</p> <p style="margin-left: 20px">House: Kundarak</p> <p style="margin-left: 20px">House skill: Perception </p> <p style="margin-left: 20px">House Cantrip: <em>Rapid Search</em> OR <em>Ward of Watching</em></p><p style="margin-left: 20px"><em>Rapid Search</em></p> <p style="margin-left: 20px">You can search a 10x10 area as a minor action. This cantrip can only be used on a given area once a day.</p> <p style="margin-left: 20px"><em>Ward of Watching</em></p> <p style="margin-left: 20px">You can cause a magical ward to appear on any stationary object (wall, floor,). Provided you are within 6 squares of the ward you may make a perception check to notice any creature size S or greater entering a 5 burst (centered on the ward) designated when you create the ward. You may make this check even if you are distracted (asleep, etc). If you succeed you are aware of the creature and it's size. If you succeed and you are asleep you may automatically wake up.</p></p> <p style="margin-left: 20px"><span style="font-family: 'Georgia'"><em></em></span></p> <p style="margin-left: 20px"><span style="font-family: 'Georgia'"><em>Ward of Watching seems so obvious to me in my head (the ward produces a cone where you have a chance to detect approaching creatures even if you're doing something else) but it's really hard to think of decent wording. It's basically a cheapo one direction alarm spell.</em></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> </p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Then you just build the feats for each spell-like-ability you want available. The prerequisite and benefits line build an fully-tweakable emergent structure. The structure's only visible if the reader looks for it, and theoretically, each power is balanced to a reasonable degree of granularity (and thus can be "attractive" without worrying about being "too good")</span></p><p style="margin-left: 20px"><strong><u>Dragonmarked Spell-like Abilities (via feats)</u></strong></p> <p style="margin-left: 20px">Least Healing Touch [Dragonmark]</p> <p style="margin-left: 20px">Prerequisites: Halfling, Least Mark of Healing, 3rd level</p> <p style="margin-left: 20px">Benefit: You may cast <em>Cure Light Wounds</em> twice a day. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Lesser Healing Touch [Dragonmark]</p> <p style="margin-left: 20px">Prerequisites: Halfling, Least Mark of Healing, 7th level</p> <p style="margin-left: 20px">Benefit: You may cast <em>Cure Serious Wounds</em> twice a day. You are considered to have a Lesser Dragonmark.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Dimension Leap [Dragonmark]</p> <p style="margin-left: 20px">Prerequisites: Human, Least Mark of Passage, 4th level</p> <p style="margin-left: 20px">Benefit: You may use fey step (per eladrin) 1/encounter. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Expeditious Retreat [Dragonmark]</p> <p style="margin-left: 20px">Prerequisites: Human, Least Mark of Passage, 6th level</p> <p style="margin-left: 20px">Benefit: You may cast <em>expeditious retreat</em> 1/day. You are considered to have a Lesser Dragonmark.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Eyebiter [Dragonmark]</p> <p style="margin-left: 20px">Prerequisites: Elf, Least Mark of Shadow, 2nd level</p> <p style="margin-left: 20px">Benefit: You may cast <em>eyebite </em>1/encounter. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Identifier [Dragonmark]</p> <p style="margin-left: 20px">Prerequisites: Half-orc, Least Mark of Finding, 2nd level</p> <p style="margin-left: 20px">Benefit: You may cast <em>identify</em> 1/day. You are considered trained in Knowledge Arcana for the spells duration. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Mirror Defense</p> <p style="margin-left: 20px">Prerequisites: Elf, Lesser Mark of Shadow, 10th level</p> <p style="margin-left: 20px">Benefit: You may cast <em>mirror image</em> 1/day. You are considered to have a Lesser Dragonmark.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Protect the Customer [Dragonmark]</p> <p style="margin-left: 20px">Prerequisites: Human, Least Mark of the Sentinel, 2nd level</p> <p style="margin-left: 20px">Benefit: You may use <em>martyr's blessing</em> (Paladin 2 utility power) 1/day. You are considered to have a Lesser Dragonmark.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Stormlord [Dragonmark]</p> <p style="margin-left: 20px">Prerequisites: Elf, Lesser Mark of Storm, 3 other dragonmarked feats; 12th level</p> <p style="margin-left: 20px">Benefit: You may cast <em>lightning bolt</em> 1/encounter. You are considered to have a Greater Dragonmark.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Reinforce Construct [Dragonmark]</p> <p style="margin-left: 20px">Prerequisites: Human, Least Mark of the Making, 4th level</p> <p style="margin-left: 20px">Benefit: You grant a construct temporary hit points as if it had used a healing surge 2/day. These last for 5 minutes. You are considered to have a Lesser Dragonmark.</p> <p style="margin-left: 20px"></p><p></p><p><span style="font-family: 'Georgia'"><u>Some pros</u></span></p><p><span style="font-family: 'Georgia'"> <ul> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">Each extra mark power is just a few lines. </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">A lot easier for the DM to check instead of having to look for the power in several different places. The Dragonmarked Heir is just a mass of needless page flipping. Feats are one place, spells another, then other feats and PrCs modify your caster level. Ugh.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">Each spell like ability can be tailored to specifically balance it against other options (feats) and classes. Want to make sure Clerics are still "the best healer"? Clerics get CLW at 2nd level, but you can hold it until a later level for Jorasco without affecting any of the other components.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">Want to offer Lydandar <em>lightning bolt</em>, but be sure that they've specialized to get that power? Give have the stormlord feat require extra dragonmarked feats. </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">It's easier to produce non-dragonmark related House abilities. Some houses, (i.e. Ghallanda, Sivis, Valadis) just aren't going to have lots of awesome powers. But you can more easily create House-only feats that would be attractive to them and balance them within this kind of system. (This point -may- be BS. Not sure yet.) </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'">At will powers are cool and easy to remember. They're flavorful but the system stops there and everything after it is specifically chosen by the player, so people don't wind up with lists of spell like abilities they don't want (or even remember they have).</span></li> </ul><p></p><p><span style="font-family: 'Georgia'"><u>Some cons</u></span></p><p><span style="font-family: 'Georgia'"> <ul> <li data-xf-list-type="ul">It's -not- clear what taking the respective Least Mark Feat (AKA the intro feat) will ultimately provide your character. A novice player would have to wade through a lot of pages to try to get a handle on what you can get(This was the advantage of the 3.5 ECS layout. It was all there with a description of your mark). There would have to be a table somewhere laying it out.</li> <li data-xf-list-type="ul">??? -- obviously there's other stuff I'm just too close to the action to see it.</li> </ul><p>[sblock=Somewhat repetitive discussion of balance using the mark of passage]Least Dragonmark of Passage in 3.5 gave access to both <em>expeditious retreat</em> and <em>dimension leap</em> (basically the eladrin teleport power).</span></p><p><span style="font-family: 'Georgia'">In 4e one is a racial power (every class can get it) and one is a wizard utility power 2 (only one specific class, one that generally doesn't have much movement and defense ability, gets it).</span></p><p><span style="font-family: 'Georgia'">Specifically I don't think <em>expeditious retreat</em> has been balanced to allow a <em>non-wizard</em> to get it. I don't think it's broken, and a fighter/rogue/whatever should never get it (obviously they can with multiclassing). But it should probably cost a rogue/defender more to get <em>expeditious retreat</em> than feystep.</span></p><p><span style="font-family: 'Georgia'">Obviously this is an example. I could be off. They could really be pretty much equal.</span></p><p><span style="font-family: 'Georgia'">But, all these different powers aren't going to sit perfectly together in a few tiers. Tou want a system that allows the writer to balance each spell-like ability specifically.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Assuming that expeditious retreat is more powerful then you can easily bump the level requirement to saaay 6th (or 8th or whenever magic items start to provide similar powers or rogues get access to even better movement powers, whatever) without affecting feystep.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">The "beauty"of an exception based system (if I understand it correctly) is can make simple modular changes to one part without worrying about how it's balanced vs. the rest of your universe. In this case the other 30 odd spells* that the feat gives access to.[sblock=*]Each "Dragonmark rank" granting a around 2-4 spells per house in 3.5. Plus all the "extra" stuff in Dragonmarked.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">This, incidentally, is why dragonmarks generally sucked. Its impossible to balance "near the curve" with thirty different variables. You've got to haul way back on power to make sure that nothing becomes awesome.</span></p><p><span style="font-family: 'Georgia'">And of course, the fact that power utility was so bizarre in 3.5. You'd have 4th level spells (<em>firetrap</em>) that really weren't as useful as 1st level spells (<em>expeditious retreat</em>) and you'd get access to them from the same 1st level feat. [/sblock][/sblock]</span></p></blockquote><p></p>
[QUOTE="Graf, post: 4224307, member: 3087"] [b]Dragonmark Feat System Proposal v0.2[/b] [FONT="Georgia"] [U]Assumptions/goals[/U] [list] [*]Follow the 4e design philosophy (exceptions based, simple, cool powers with minimal bookkeeping) [*]Balanced attractive options [*]Given the preceding as-close-as-possible-match to 3.5 fluff (and mechanics). (these aren't supposed to be the most awesome uber powers out there, a dragonmarked character who is "ported" over to 4e will feel very similar to 3.5) So [INDENT][list][*]Marks function largely as they did in 3.5, thematically if not mechanically [*]Marks increase in functionality as they grow and you must get mark powers in order (Least -> Lesser ->Greater) [*]I haven't tried to force everything into one big clunky system. I think that's the route to massive-balance-issues (and the reason why 3.5 marks generally suck). There's one intro feat, called Least Dragonmark and everything after that is prerequisite based but otherwise organic.[*]While I hunger for attractive (or at least interesting) dragonmarked items and originally wanted the feats to give them out I've restrained myself. It's too much of a change in fluff to give everyone (or certain houses with "weak" marks) their own personal magical items. [*]Likewise, Favored in House is not in evidence. I think that the "social bonuses" thing was bad for a feat and it's an even poorer fit for 4e. [*]I've tried to make the cantrips useful (at least somewhat) at later levels and balance out the more powerful by forcing them to be sustained with minor actions. [*]I'd like the Least/Lesser mark abilities to improve if you "level up" you mark. The only actual implementation of this ability is present in the Mark of Finding though. That sort of thing makes stuff longer than I like. Some sort of slashed notation would probably be best. Example: [I]Slow Fall[/I] Instant Interrupt: The distance you fall is reduced 20/40/100 feet.[/list] [/INDENT][/list][INDENT] [/INDENT] For the record I use the word "Cantrip" below. Honestly some of the cantrips are probably massively abusive and would never work as wizard powers. Just think of them as at-will abilities. And a lot of the cantrips are made up, extensions of the powers that I think the house gets at later levels.[/FONT] Least Dragonmark [Dragonmarked] Perquisite: appropriate Dragonmarked Race for your mark Benefit[list] [*]House skill becomes trained. If already trained you receive an additional +3 bonus to that skill. [*]select one House cantrip from your House entry. You may use it as an at will power. [*]may use Dragonmarked items/rituals related to your mark [/list] [FONT="Georgia"]So the feat grants a small ability useful at will, as opposed to an ability of variable power that's utilizable once or twice a day. I had an 'extra action point' thing/and a +2 to haggle/negotiate but I dropped it. The action point was probably "too good" and while I dearly loved the haggle/negotiate it's a fact that the mark can appear on someone who grew up outside of the merchant house.[/FONT] [INDENT][INDENT][B][U]Dragonmarked Houses [/U][/B]Mark of Detection House: Medani House Skill: Perception House Cantrip: [I]Detect Magic[/I] OR [I]Detect Poison[/I] [FONT="Georgia"][I]Never understood why Medani got spot and Deneith got sense motive. But the fluff say it be so.[/I][/FONT] Mark of Finding House: Tharashk House Skill: Perception House Cantrip: [I]Sense Target[/I] OR [I]??[/I] [INDENT][I]Sense Target[/i] You may mark a target within 30 feet as standard action and maintain as a minor action. So long as you maintain this power you may sense the direction and distance to the target so long as you remain within 20 squares. If you have a lesser mark or greater mark the distance increases to 200 squares and 5 miles respectively. If you possess the ability to mark a target through another abilty you may combine it with this mark. [/INDENT] [I][FONT="Georgia"]That last sentence is supposed to mean you mark someone with your fighters mark and you'll also get a "finding mark" attached for free. Awkward wording is my speci-al-ity.[/FONT][/I] Mark of Handling House: Vadalis House Skill: Knowledge Nature House Cantrip: [I]Speak with Animal[/I] OR [I]???[/I][I][FONT="Georgia"] (speaking of unattractive choices... still without animal companions it's hard for me to think of anything that isn't weak or swingy (i.e. charm animal))[/FONT][/I] Mark of Healing House: Jorasco House Skill: Healing House Cantrip: [I]Touch of Rejuvenation[/I] OR [I]Stabilize[/I][INDENT] [I]Touch of Rejuvenation[/I] Five minutes after this cantrip is used the target heals as if they had spent a healing surge. The target must resting (sit or lie down, taking no actions) for the full five minutes. Any action more strenuous than talking will cancel the cantrip with no effect. A person can benefit from Touch of Rejuvenation no more than once a day. [I]Stabilize[/I] As a minor action you can automatically stabilize a dying person without a healing check. You must be adjacent to the person and able to touch them.[/INDENT] Mark of Hospitality House: Ghallanda House skill: Diplomacy House Cantrip: [I]Unseen Servant[/I] OR [I]Prestidigitation[/I] [FONT="Georgia"][I][I]Prestidigitation [/I]supposedly exists, and they'll keep [I]unseen servant [/I]for sure. Anyway [I]prestidigitation [/I]is supposed to really good and it's a very general power so....[/I][/FONT] Mark of Making House: Cannith House skill: Arcana (no more craft; anyway they make magic stuff, it's not like they're fixing people's shoes) House Cantrip: [I]Mending[/I] OR [I]Rejuvenate Construct [/I] [INDENT][I]Mending [/I]You may temporarily repair a broken object as a standard action. You must have most of the pieces that made up the object with you. Lasts for a day. Only use on an object once before it is properly repaired. [FONT="Georgia"][I]I see this as being an anti-sunder power. Somebody broke your magic sword? The Mark of Making can put it back together for you, once, for a 24 period. Good at any level.[/I] [/FONT][I]Rejuvenate Construct[/I] Per [I]Touch of Rejuvenation[/I] but on constructs[/INDENT]. Mark of Passage House: Orien House skill: Survival House Cantrip: [I]Quick feet[/I] OR [I]Safe fall[/I] [INDENT][I]Quick Feet[/I] Cast as a minor action. You may move an extra 5 feet on any one move action you make this round. [I]Safe Fall[/I] Instant Interrupt [Trigger: falling 10 feet or more]. Any distance you fall is reduced 20 feet.[/INDENT] Mark of Scribing House: Sivis House skill: Insight [I][FONT="Georgia"](gnomes are sneaky! Sivis gnomes are -extra- sneaky. No? Ok. I got nothing then. Decipher Script isn't a knowledge...[/FONT][/I]) House Cantrip: [I]Arcane Mark[/I] OR [I]Message [/I] [INDENT][I]Arcane Mark [/I]Whatever it does in the book? [I][FONT="Georgia"](in theory this is useful for forging documents... but I don't think it fulfills the "attractive" thing.)[/FONT][/I] [I]Message[/I] ditto[/INDENT] [FONT="Georgia"][I]I confess to loving Sivis but having trouble thinking of anything good for their cantrips; hopefully [I]message [/I]is still around... It sort of fits with the whole speaking stones thing. [/I][/FONT] Mark of the Sentinel House: Deneith House skill: Perception House Cantrip: [I]Low Light Vision[/I] OR [I]Watch the threat[/I] [INDENT][I]Low Light Vision[/I] You have low light vision until the beginning of your next turn. You may maintain this power with a minor action. [I]Watch the Threat[/I] Cast this spell as a standard action, maintain as a minor. For the duration of the spell you know if the target attacks anyone provided they are within 100 feet of you. If combat is started by your target then you receive a +4 bonus on initiative and the attacker can not receive combat advantage against you on the first round of combat.[/INDENT] [I][FONT="Georgia"](Ok, obviously not the same powers they got from the old Least Mark of the Sentinel, but that stuff (shielding other people, etc) couldn't really be "pulled down a level".)[/FONT][/I] Mark of Shadow House: Phiarlan OR Thuranni House skill: Stealth House Cantrip: [I]Darkness[/I] OR [I]??[/I] [INDENT][I]Darkness[/I] Assume the opposite of [I]light[/I].[/INDENT] [I][FONT="Georgia"](we know light exists and is a cantrip... You could have like Mage Hand but with a shadow hand... urg. Must stop stretching before I hurt myself...)[/FONT][/I] Mark of Storm House: Lyrandar House skill: Athletics [I][FONT="Georgia"](pretty awesome for an adventurer)[/FONT][/I] House Cantrip: [I]Light[/I](?) OR [I]Wind Hand[/I] [INDENT]Wind Hand Like mage hand but a gust of wind does it...[/INDENT] [I][FONT="Georgia"](Again with the not having any idea what they should get. Light could be a St. Elmo's fire sorta glow... (Look... I only have three frigging cantrips to work with here...))[/FONT][/I] Mark of Warding House: Kundarak House skill: Perception House Cantrip: [I]Rapid Search[/I] OR [I]Ward of Watching[/I] [INDENT][I]Rapid Search[/I] You can search a 10x10 area as a minor action. This cantrip can only be used on a given area once a day. [I]Ward of Watching[/I] You can cause a magical ward to appear on any stationary object (wall, floor,). Provided you are within 6 squares of the ward you may make a perception check to notice any creature size S or greater entering a 5 burst (centered on the ward) designated when you create the ward. You may make this check even if you are distracted (asleep, etc). If you succeed you are aware of the creature and it's size. If you succeed and you are asleep you may automatically wake up.[/INDENT][FONT="Georgia"][I] Ward of Watching seems so obvious to me in my head (the ward produces a cone where you have a chance to detect approaching creatures even if you're doing something else) but it's really hard to think of decent wording. It's basically a cheapo one direction alarm spell.[/I][/FONT] [/INDENT][/INDENT] [FONT="Georgia"] Then you just build the feats for each spell-like-ability you want available. The prerequisite and benefits line build an fully-tweakable emergent structure. The structure's only visible if the reader looks for it, and theoretically, each power is balanced to a reasonable degree of granularity (and thus can be "attractive" without worrying about being "too good")[/FONT] [INDENT][B][U]Dragonmarked Spell-like Abilities (via feats)[/U][/B] Least Healing Touch [Dragonmark] Prerequisites: Halfling, Least Mark of Healing, 3rd level Benefit: You may cast [I]Cure Light Wounds[/I] twice a day. Lesser Healing Touch [Dragonmark] Prerequisites: Halfling, Least Mark of Healing, 7th level Benefit: You may cast [I]Cure Serious Wounds[/I] twice a day. You are considered to have a Lesser Dragonmark. Dimension Leap [Dragonmark] Prerequisites: Human, Least Mark of Passage, 4th level Benefit: You may use fey step (per eladrin) 1/encounter. Expeditious Retreat [Dragonmark] Prerequisites: Human, Least Mark of Passage, 6th level Benefit: You may cast [I]expeditious retreat[/I] 1/day. You are considered to have a Lesser Dragonmark. Eyebiter [Dragonmark] Prerequisites: Elf, Least Mark of Shadow, 2nd level Benefit: You may cast [I]eyebite [/I]1/encounter. Identifier [Dragonmark] Prerequisites: Half-orc, Least Mark of Finding, 2nd level Benefit: You may cast [i]identify[/i] 1/day. You are considered trained in Knowledge Arcana for the spells duration. Mirror Defense Prerequisites: Elf, Lesser Mark of Shadow, 10th level Benefit: You may cast [I]mirror image[/I] 1/day. You are considered to have a Lesser Dragonmark. Protect the Customer [Dragonmark] Prerequisites: Human, Least Mark of the Sentinel, 2nd level Benefit: You may use [I]martyr's blessing[/I] (Paladin 2 utility power) 1/day. You are considered to have a Lesser Dragonmark. Stormlord [Dragonmark] Prerequisites: Elf, Lesser Mark of Storm, 3 other dragonmarked feats; 12th level Benefit: You may cast [I]lightning bolt[/I] 1/encounter. You are considered to have a Greater Dragonmark. Reinforce Construct [Dragonmark] Prerequisites: Human, Least Mark of the Making, 4th level Benefit: You grant a construct temporary hit points as if it had used a healing surge 2/day. These last for 5 minutes. You are considered to have a Lesser Dragonmark. [/INDENT] [FONT="Georgia"][U]Some pros[/U] [list] [*]Each extra mark power is just a few lines. [*]A lot easier for the DM to check instead of having to look for the power in several different places. The Dragonmarked Heir is just a mass of needless page flipping. Feats are one place, spells another, then other feats and PrCs modify your caster level. Ugh. [*]Each spell like ability can be tailored to specifically balance it against other options (feats) and classes. Want to make sure Clerics are still "the best healer"? Clerics get CLW at 2nd level, but you can hold it until a later level for Jorasco without affecting any of the other components. [*]Want to offer Lydandar [I]lightning bolt[/I], but be sure that they've specialized to get that power? Give have the stormlord feat require extra dragonmarked feats. [*]It's easier to produce non-dragonmark related House abilities. Some houses, (i.e. Ghallanda, Sivis, Valadis) just aren't going to have lots of awesome powers. But you can more easily create House-only feats that would be attractive to them and balance them within this kind of system. (This point -may- be BS. Not sure yet.) [*]At will powers are cool and easy to remember. They're flavorful but the system stops there and everything after it is specifically chosen by the player, so people don't wind up with lists of spell like abilities they don't want (or even remember they have). [/list] [U]Some cons[/U] [list] [*]It's -not- clear what taking the respective Least Mark Feat (AKA the intro feat) will ultimately provide your character. A novice player would have to wade through a lot of pages to try to get a handle on what you can get(This was the advantage of the 3.5 ECS layout. It was all there with a description of your mark). There would have to be a table somewhere laying it out. [*]??? -- obviously there's other stuff I'm just too close to the action to see it.[/list] [sblock=Somewhat repetitive discussion of balance using the mark of passage]Least Dragonmark of Passage in 3.5 gave access to both [I]expeditious retreat[/I] and [I]dimension leap[/I] (basically the eladrin teleport power). In 4e one is a racial power (every class can get it) and one is a wizard utility power 2 (only one specific class, one that generally doesn't have much movement and defense ability, gets it). Specifically I don't think [I]expeditious retreat[/I] has been balanced to allow a [I]non-wizard[/I] to get it. I don't think it's broken, and a fighter/rogue/whatever should never get it (obviously they can with multiclassing). But it should probably cost a rogue/defender more to get [I]expeditious retreat[/I] than feystep. Obviously this is an example. I could be off. They could really be pretty much equal. But, all these different powers aren't going to sit perfectly together in a few tiers. Tou want a system that allows the writer to balance each spell-like ability specifically. Assuming that expeditious retreat is more powerful then you can easily bump the level requirement to saaay 6th (or 8th or whenever magic items start to provide similar powers or rogues get access to even better movement powers, whatever) without affecting feystep. The "beauty"of an exception based system (if I understand it correctly) is can make simple modular changes to one part without worrying about how it's balanced vs. the rest of your universe. In this case the other 30 odd spells* that the feat gives access to.[sblock=*]Each "Dragonmark rank" granting a around 2-4 spells per house in 3.5. Plus all the "extra" stuff in Dragonmarked. This, incidentally, is why dragonmarks generally sucked. Its impossible to balance "near the curve" with thirty different variables. You've got to haul way back on power to make sure that nothing becomes awesome. And of course, the fact that power utility was so bizarre in 3.5. You'd have 4th level spells ([I]firetrap[/I]) that really weren't as useful as 1st level spells ([I]expeditious retreat[/I]) and you'd get access to them from the same 1st level feat. [/sblock][/sblock][/FONT] [/QUOTE]
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