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4e Multiclassing structure and Weapons of Legacy, Dragonmarks, etc.
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<blockquote data-quote="Kunimatyu" data-source="post: 4229186" data-attributes="member: 22057"><p>The way I'd do it is simple: each dragonmark would be a feat(generally taken at character creation) that gives the character surprisingly cheap access to a an out-of-combat ritual. Depending on the mark, there might be a few other feats connected to it that give small numerical bonuses to related activities.</p><p></p><p>Then, make a paragon path for each Dragonmark(Heir of Siberys would *only* be a Paragon Path, no lesser dragonmark) that gives you combat options for your dragonmark.</p><p></p><p>For example: a heir of Lyrandar could take a Lesser Mark feat and get a simple "control the winds for sailing purposes" ritual that doesn't require any particular skills to pull off.</p><p></p><p>Then, if the player wants, they can take the "Heir of Lyrandar" Paragon Path at 11th, which lets them start throwing around windblasts and fog clouds, and gives them access to a more powerful wind control ritual.</p></blockquote><p></p>
[QUOTE="Kunimatyu, post: 4229186, member: 22057"] The way I'd do it is simple: each dragonmark would be a feat(generally taken at character creation) that gives the character surprisingly cheap access to a an out-of-combat ritual. Depending on the mark, there might be a few other feats connected to it that give small numerical bonuses to related activities. Then, make a paragon path for each Dragonmark(Heir of Siberys would *only* be a Paragon Path, no lesser dragonmark) that gives you combat options for your dragonmark. For example: a heir of Lyrandar could take a Lesser Mark feat and get a simple "control the winds for sailing purposes" ritual that doesn't require any particular skills to pull off. Then, if the player wants, they can take the "Heir of Lyrandar" Paragon Path at 11th, which lets them start throwing around windblasts and fog clouds, and gives them access to a more powerful wind control ritual. [/QUOTE]
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4e Multiclassing structure and Weapons of Legacy, Dragonmarks, etc.
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