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<blockquote data-quote="ExploderWizard" data-source="post: 5572063" data-attributes="member: 66434"><p>While some of these ideas seem interesting I don't believe the final product will ever be the dreamy ultimate game that everyone seems to be looking for.</p><p></p><p>Basic D&D and 4E are too far apart in style and philosophy to be merged together without losing the best part of either of them. </p><p> Cleaning up the basic combat rules implies expanding the RAW to cover more ground. The more that you rigidly define what a PC can and cannot do the further from Basic D&D you get. </p><p></p><p>The balance in a basic game comes from the participants not some codified document ever tweaked and updated by some designers somewhere.</p><p> The spirit of the game, the "it" factor that makes playing still appeal to </p><p>some gamers after all this time is that freedom. </p><p>Basic is too loose and "mother may I" in style for some players. 4E is too structured and rules bloated for others. </p><p>Attempting to blend the two would IMHO, lead to a lukewarm version of each that enthusiasts of either style would be unsatisfied with. </p><p></p><p>Even now we have people who are so system particular that they love Basic D&D but like AD&D much less or vice versa and those that favor </p><p>essentials over regular 4E. With so many differences of opinion on</p><p>comparing systems that are very similar in style going on, how are two games so vastly different going to be accepted by fans of both styles?</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5572063, member: 66434"] While some of these ideas seem interesting I don't believe the final product will ever be the dreamy ultimate game that everyone seems to be looking for. Basic D&D and 4E are too far apart in style and philosophy to be merged together without losing the best part of either of them. Cleaning up the basic combat rules implies expanding the RAW to cover more ground. The more that you rigidly define what a PC can and cannot do the further from Basic D&D you get. The balance in a basic game comes from the participants not some codified document ever tweaked and updated by some designers somewhere. The spirit of the game, the "it" factor that makes playing still appeal to some gamers after all this time is that freedom. Basic is too loose and "mother may I" in style for some players. 4E is too structured and rules bloated for others. Attempting to blend the two would IMHO, lead to a lukewarm version of each that enthusiasts of either style would be unsatisfied with. Even now we have people who are so system particular that they love Basic D&D but like AD&D much less or vice versa and those that favor essentials over regular 4E. With so many differences of opinion on comparing systems that are very similar in style going on, how are two games so vastly different going to be accepted by fans of both styles? [/QUOTE]
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