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<blockquote data-quote="KidSnide" data-source="post: 5574743" data-attributes="member: 54710"><p>In my experience - both in RL and in game - women to attempt to do this in every situation quickly incur the displeasure of (1) other women, (2) straight men who dislike being obviously manipulated and (3) people mistaken for straight men. </p><p></p><p>In any case, I think it's hard to balance the value of professions. "Navy Captain" would be useful for navigation, weather prediction, rope climbing, ad hoc engineering, certain types of mathematics, being heard at long distances, logistical planning and organizing large groups of men. </p><p></p><p>I see your concern -- it is certainly easier to create an overly useful trait than it is an overly useful profession. I just think that "blacksmith" (to pick a canonical example) just isn't useful enough to be worth representing in the rules. I would much rather have NWPs/Professions/Traits represent abilities that come up.</p><p></p><p>...and this comes from someone who spent several years playing a blacksmith. Unless your character is one of the greatest smith's in the known world, it's just not that relevant.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5574743, member: 54710"] In my experience - both in RL and in game - women to attempt to do this in every situation quickly incur the displeasure of (1) other women, (2) straight men who dislike being obviously manipulated and (3) people mistaken for straight men. In any case, I think it's hard to balance the value of professions. "Navy Captain" would be useful for navigation, weather prediction, rope climbing, ad hoc engineering, certain types of mathematics, being heard at long distances, logistical planning and organizing large groups of men. I see your concern -- it is certainly easier to create an overly useful trait than it is an overly useful profession. I just think that "blacksmith" (to pick a canonical example) just isn't useful enough to be worth representing in the rules. I would much rather have NWPs/Professions/Traits represent abilities that come up. ...and this comes from someone who spent several years playing a blacksmith. Unless your character is one of the greatest smith's in the known world, it's just not that relevant. -KS [/QUOTE]
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